Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Namespaces | Functions
AIEvents.h File Reference
#include "../system/EventQueue.h"
#include "../system/message.h"
#include "../system/system_consts.h"
#include "../vector.h"
#include "../ECS_Entity.h"
+ Include dependency graph for AIEvents.h:

Go to the source code of this file.

Namespaces

namespace  AIEvents
 

Functions

void AIEvents::EmitExplosion (const Vector &position, float radius)
 
void AIEvents::EmitNoise (const Vector &position, float intensity=1.0f)
 
void AIEvents::EmitDamageDealt (EntityID victim, EntityID attacker, float damage)