Olympe Engine 2.0
2D Game Engine with ECS Architecture
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BTEventTypeRegistry.h File Reference
#include <cstdint>
#include <string>
#include <vector>
#include <map>
#include "../../third_party/nlohmann/json.hpp"
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Classes

class  BTEventTypeRegistry
 Registry for BT-accessible event types loaded from JSON configuration Mirrors BTNodeRegistry pattern for consistency. More...
 
struct  BTEventTypeRegistry::EventTypeEntry
 Event type entry from JSON configuration. More...