Olympe Engine
2.0
2D Game Engine with ECS Architecture
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BehaviorTreeManager Member List
This is the complete list of members for
BehaviorTreeManager
, including all inherited members.
BehaviorTreeManager
()=default
BehaviorTreeManager
private
Clear
()
BehaviorTreeManager
DebugPrintLoadedTrees
() const
BehaviorTreeManager
DetectCircularDependencies
(uint32_t graphId, uint32_t nodeId, const BehaviorTreeAsset *parentTree, std::set< std::string > &visited)
BehaviorTreeManager
Get
()
BehaviorTreeManager
inline
static
GetTree
(uint32_t treeId) const
BehaviorTreeManager
GetTreeByAnyId
(uint32_t treeId) const
BehaviorTreeManager
GetTreeByPath
(const std::string &treePath) const
BehaviorTreeManager
GetTreeIdFromPath
(const std::string &treePath) const
BehaviorTreeManager
GetTreePathFromId
(uint32_t treeId) const
BehaviorTreeManager
GetValidationErrors
(uint32_t graphId)
BehaviorTreeManager
IsTreeLoadedByPath
(const std::string &treePath) const
BehaviorTreeManager
LoadTreeFromFile
(const std::string &filepath, uint32_t treeId)
BehaviorTreeManager
m_pathToIdMap
BehaviorTreeManager
private
m_trees
BehaviorTreeManager
private
ReloadTree
(uint32_t treeId)
BehaviorTreeManager
ValidateSubGraphPath
(const std::string &path) const
BehaviorTreeManager
ValidateTree
(const BehaviorTreeAsset &tree, std::string &errorMessage) const
BehaviorTreeManager
Generated on Mon Apr 13 2026 08:15:20 for Olympe Engine by
1.9.8