![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
This is the complete list of members for EventManager, including all inherited members.
| AddMessage(const Message &msg) | EventManager | inline |
| DispatchImmediate(const Message &msg) | EventManager | inline |
| EventManager() | EventManager | inline |
| Get() | EventManager | inlinestatic |
| GetInstance() | EventManager | inlinestatic |
| Listener typedef | EventManager | |
| Message typedef | EventManager | |
| Process() | EventManager | inline |
| Register(void *owner, EventType type, Listener callback) | EventManager | inline |
| Register(T *owner, EventType type) | EventManager | inline |
| Unregister(void *owner, EventType type) | EventManager | inline |
| UnregisterAll(void *owner) | EventManager | inline |
| ~EventManager() | EventManager | inline |