Olympe Engine 2.0
2D Game Engine with ECS Architecture
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EventQueue Member List

This is the complete list of members for EventQueue, including all inherited members.

BeginFrame()EventQueueinline
EventQueue()EventQueueinline
ForEachDomainEvent(EventDomain domain, Func &&callback) constEventQueueinline
Get()EventQueueinlinestatic
GetDomainIndices(EventDomain domain) constEventQueueinline
GetEvents() constEventQueueinline
GetInstance()EventQueueinlinestatic
m_readDomainIdxEventQueueprivate
m_readEventsEventQueueprivate
m_writeDomainIdxEventQueueprivate
m_writeEventsEventQueueprivate
m_writeMutexEventQueueprivate
Push(const Message &msg)EventQueueinline
~EventQueue()=defaultEventQueue