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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for GameMenu, including all inherited members.
| Activate() | GameMenu | |
| AddEntry(const std::string &e) | GameMenu | inline |
| Count enum value | GameMenu | |
| Deactivate() | GameMenu | |
| GameMenu() | GameMenu | inline |
| Get() | GameMenu | inlinestatic |
| GetInstance() | GameMenu | inlinestatic |
| GetSelectedOption() const | GameMenu | inline |
| IsActive() const | GameMenu | inline |
| IsF2MenuOpen() const | GameMenu | inline |
| m_active | GameMenu | private |
| m_entries | GameMenu | private |
| m_f2MenuOpen | GameMenu | private |
| m_hasScannedTiledMaps | GameMenu | private |
| m_selected | GameMenu | private |
| m_selectedMapIndex | GameMenu | private |
| m_tiledMapPaths | GameMenu | private |
| MenuOption enum name | GameMenu | |
| name | GameMenu | private |
| Quit enum value | GameMenu | |
| RefreshTiledMapList() | GameMenu | private |
| Render() | GameMenu | virtual |
| RenderF2Menu() | GameMenu | |
| Restart enum value | GameMenu | |
| Resume enum value | GameMenu | |
| ScanForTiledMaps(const std::string &directory) | GameMenu | private |
| SelectNext() | GameMenu | |
| SelectPrevious() | GameMenu | |
| SetF2MenuOpen(bool open) | GameMenu | |
| ToggleF2Menu() | GameMenu | |
| Update() | GameMenu | |
| ValidateSelection() | GameMenu | |
| ~GameMenu() | GameMenu | inlinevirtual |