Olympe Engine 2.0
2D Game Engine with ECS Architecture
Loading...
Searching...
No Matches
GameMenu Member List

This is the complete list of members for GameMenu, including all inherited members.

Activate()GameMenu
AddEntry(const std::string &e)GameMenuinline
Count enum valueGameMenu
Deactivate()GameMenu
GameMenu()GameMenuinline
Get()GameMenuinlinestatic
GetInstance()GameMenuinlinestatic
GetSelectedOption() constGameMenuinline
IsActive() constGameMenuinline
IsF2MenuOpen() constGameMenuinline
m_activeGameMenuprivate
m_entriesGameMenuprivate
m_f2MenuOpenGameMenuprivate
m_hasScannedTiledMapsGameMenuprivate
m_selectedGameMenuprivate
m_selectedMapIndexGameMenuprivate
m_tiledMapPathsGameMenuprivate
MenuOption enum nameGameMenu
nameGameMenuprivate
Quit enum valueGameMenu
RefreshTiledMapList()GameMenuprivate
Render()GameMenuvirtual
RenderF2Menu()GameMenu
Restart enum valueGameMenu
Resume enum valueGameMenu
ScanForTiledMaps(const std::string &directory)GameMenuprivate
SelectNext()GameMenu
SelectPrevious()GameMenu
SetF2MenuOpen(bool open)GameMenu
ToggleF2Menu()GameMenu
Update()GameMenu
ValidateSelection()GameMenu
~GameMenu()GameMenuinlinevirtual