Olympe Engine
2.0
2D Game Engine with ECS Architecture
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InputDeviceManager Member List
This is the complete list of members for
InputDeviceManager
, including all inherited members.
AddActionMap
(const ActionMap &actionMap)
InputDeviceManager
AddProfile
(std::shared_ptr< InputProfile > profile)
InputDeviceManager
AssignDeviceToPlayer
(int deviceIndex, short playerID)
InputDeviceManager
AutoAssignDevice
(short playerID)
InputDeviceManager
FindFirstAvailableDevice
()
InputDeviceManager
private
Get
()
InputDeviceManager
inline
static
GetActionMap
(const std::string &mapName)
InputDeviceManager
GetActionMapsForContext
(ActionMapContext context)
InputDeviceManager
GetAllDevices
()
InputDeviceManager
GetAvailableDevices
()
InputDeviceManager
GetDeviceForPlayer
(short playerID)
InputDeviceManager
GetDeviceForPlayer
(short playerID) const
InputDeviceManager
GetProfile
(const std::string &profileName)
InputDeviceManager
InputDeviceManager
()=default
InputDeviceManager
LogDeviceStatus
() const
InputDeviceManager
m_actionMaps
InputDeviceManager
private
m_defaultProfiles
InputDeviceManager
private
m_deviceSlots
InputDeviceManager
private
m_logLevel
InputDeviceManager
private
m_playerAssignments
InputDeviceManager
private
m_profiles
InputDeviceManager
private
RegisterDevice
(const InputDeviceSlot &slot)
InputDeviceManager
SetDefaultProfile
(InputDeviceType deviceType, const std::string &profileName)
InputDeviceManager
SetLogLevel
(const std::string &level)
InputDeviceManager
UnassignDevice
(short playerID)
InputDeviceManager
UnregisterDevice
(int deviceIndex)
InputDeviceManager
~InputDeviceManager
()=default
InputDeviceManager
Generated on Tue Feb 17 2026 13:49:10 for Olympe Engine by
1.9.8