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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for InputProfile, including all inherited members.
| actionMappings | InputProfile | |
| AddAction(const std::string &actionName, const InputBinding &binding) | InputProfile | inline |
| deadzone | InputProfile | |
| description | InputProfile | |
| deviceType | InputProfile | |
| GetActionBinding(const std::string &actionName) const | InputProfile | inline |
| InitializeDefaults() | InputProfile | |
| InputProfile()=default | InputProfile | |
| InputProfile(const std::string &name, InputDeviceType type) | InputProfile | inline |
| invertYAxis | InputProfile | |
| profileName | InputProfile | |
| sensitivity | InputProfile | |
| ValidateNoOverlaps() const | InputProfile | |
| validateOverlaps | InputProfile |