Olympe Engine 2.0
2D Game Engine with ECS Architecture
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ObjectFactory Member List

This is the complete list of members for ObjectFactory, including all inherited members.

AddComponent(const std::string &className, Object *owner)ObjectFactoryinline
CreateObject(const std::string &className)ObjectFactoryinline
CreatorFunction typedefObjectFactory
FindObjectByUID(uint64_t uid)ObjectFactoryinlineprivate
Get()ObjectFactoryinlinestatic
GetInstance()ObjectFactoryinlinestatic
GetObjectType() constObjectFactoryinlinevirtual
GetUID() constObjectinline
GetWorldObjectList()ObjectFactoryinlineprivatestatic
IsRegistered(const std::string &className) constObjectFactoryinline
m_registeredCreatorsObjectFactory
nameObject
Object()Objectinline
ObjectFactory()ObjectFactoryinline
OnEvent(const Message &msg) overrideObjectFactoryinlinevirtual
Process()Objectinlinevirtual
Register(const std::string &className, CreatorFunction creator)ObjectFactoryinline
Render()Objectinlinevirtual
uidObjectprotected
~Object()Objectinlinevirtual
~ObjectFactory()ObjectFactoryinlinevirtual