Olympe Engine 2.0
2D Game Engine with ECS Architecture
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OlympeAnimation::AnimationErrorHandler Member List

This is the complete list of members for OlympeAnimation::AnimationErrorHandler, including all inherited members.

AnimationErrorHandler()=defaultOlympeAnimation::AnimationErrorHandlerprivate
AnimationErrorHandler(const AnimationErrorHandler &)=deleteOlympeAnimation::AnimationErrorHandlerprivate
ClearCache()OlympeAnimation::AnimationErrorHandler
GenerateErrorKey(const std::string &error)OlympeAnimation::AnimationErrorHandlerprivate
Get()OlympeAnimation::AnimationErrorHandlerinlinestatic
GetInstance()OlympeAnimation::AnimationErrorHandlerinlinestatic
LogError(const std::string &message)OlympeAnimation::AnimationErrorHandler
LogMissingAnimation(const std::string &entityName, const std::string &graphPath, const std::string &stateName, const std::string &animName)OlympeAnimation::AnimationErrorHandler
LogMissingSpritesheet(const std::string &entityName, const std::string &spritesheetId, const std::string &animName)OlympeAnimation::AnimationErrorHandler
m_loggedErrorsOlympeAnimation::AnimationErrorHandlerprivate
operator=(const AnimationErrorHandler &)=deleteOlympeAnimation::AnimationErrorHandlerprivate
~AnimationErrorHandler()=defaultOlympeAnimation::AnimationErrorHandlerprivate