Olympe Engine 2.0
2D Game Engine with ECS Architecture
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SystemComponent Member List

This is the complete list of members for SystemComponent, including all inherited members.

fDtObjectComponentprotectedstatic
gaoObjectComponentprotected
GetComponentType() const overrideSystemComponentinlinevirtual
GetEntity() constObjectComponentinline
GetOwner() constObjectComponentinline
GetUID() constObjectinline
Initialize()ObjectComponentinlinevirtual
nameObject
Object()Objectinline
ObjectComponent()=defaultObjectComponentexplicit
OnEvent(const Message &msg) overrideSystemComponentvirtual
ownerObjectComponentprotected
Process() overrideSystemComponentinlinevirtual
Render()ObjectComponentinlinevirtual
RenderDebug()ObjectComponentinlinevirtual
SetEntity(Object *_owner)ObjectComponentinlinevirtual
SetOwner(Object *_owner)ObjectComponentinlinevirtual
SystemComponent()=defaultSystemComponentexplicit
uidObjectprotected
~Object()Objectinlinevirtual
~ObjectComponent()=defaultObjectComponentvirtual
~SystemComponent() override=defaultSystemComponentvirtual