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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for _Sprite, including all inherited members.
| _Sprite() | _Sprite | inlineexplicit |
| Create() | _Sprite | static |
| FactoryRegistered | _Sprite | static |
| fDt | ObjectComponent | protectedstatic |
| gao | ObjectComponent | protected |
| GetComponentType() const override | VisualComponent | inlinevirtual |
| GetEntity() const | ObjectComponent | inline |
| GetOwner() const | ObjectComponent | inline |
| GetUID() const | Object | inline |
| Initialize() | _Sprite | virtual |
| m_SpriteTexture | _Sprite | protected |
| name | Object | |
| Object() | Object | inline |
| ObjectComponent()=default | ObjectComponent | explicit |
| OnEvent(const Message &msg) override | VisualComponent | virtual |
| owner | ObjectComponent | protected |
| Preload(const std::string &resourceName, const std::string &filePath) | _Sprite | |
| Process() | ObjectComponent | inlinevirtual |
| Render() override | _Sprite | virtual |
| RenderDebug() override | _Sprite | virtual |
| SetEntity(Object *_owner) | ObjectComponent | inlinevirtual |
| SetOwner(Object *_owner) | ObjectComponent | inlinevirtual |
| SetSprite(SDL_Texture *texture) | _Sprite | |
| SetSprite(const std::string &resourceName, const std::string &filePath) | _Sprite | |
| uid | Object | protected |
| Uninitialize() | _Sprite | |
| VisualComponent()=default | VisualComponent | explicit |
| ~_Sprite() override | _Sprite | inlinevirtual |
| ~Object() | Object | inlinevirtual |
| ~ObjectComponent()=default | ObjectComponent | virtual |
| ~VisualComponent() override=default | VisualComponent | virtual |