11#include <SDL_render.h>
12#include <SDL_pixels.h>
ComponentTypeID GetComponentTypeID_Static()
void Draw_Triangle(Vector p1, Vector p2, Vector p3)
void Draw_FilledCircle(int cx, int cy, int radius)
void Draw_Text(const std::string &text, const SDL_FRect *rect, SDL_Color textcolor, SDL_Color backgroundcolor)
void Draw_Rectangle(const SDL_FRect *rect, SDL_Color color)
static SDL_FColor ToFColor(const SDL_Color &)
static SDL_Color ToColor(const SDL_FColor &)
void Draw_FilledTriangle(const Vector &p1, const Vector &p2, const Vector &p3, SDL_FColor color)
void Draw_Hexagon(Vector center, float radius, SDL_Color color)
void Draw_FilledHexagon(Vector center, float radius, SDL_FColor color)
void Draw_Circle(int cx, int cy, int radius)