Olympe Engine 2.0
2D Game Engine with ECS Architecture
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log_sink.h
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1#pragma once
2#include <string>
3
4namespace SystemLogSink
5{
6 // Called by system logger streambuf to append text to the UI log window
7 void AppendToLogWindow(const std::string& text);
8}
void AppendToLogWindow(const std::string &text)