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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for AudioSource_data, including all inherited members.
| AudioSource_data()=default | AudioSource_data | |
| AudioSource_data(const AudioSource_data &)=default | AudioSource_data | |
| operator=(const AudioSource_data &)=default | AudioSource_data | |
| soundEffectID | AudioSource_data | |
| volume | AudioSource_data |