Olympe Engine 2.0
2D Game Engine with ECS Architecture
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AudioComponent Member List

This is the complete list of members for AudioComponent, including all inherited members.

AudioComponent()=defaultAudioComponentexplicit
fDtObjectComponentprotectedstatic
gaoObjectComponentprotected
GetComponentType() const overrideAudioComponentinlinevirtual
GetEntity() constObjectComponentinline
GetOwner() constObjectComponentinline
GetUID() constObjectinline
Initialize()ObjectComponentinlinevirtual
nameObject
Object()Objectinline
ObjectComponent()=defaultObjectComponentexplicit
OnEvent(const Message &msg) overrideAudioComponentvirtual
ownerObjectComponentprotected
Process() overrideAudioComponentinlinevirtual
Render()ObjectComponentinlinevirtual
RenderDebug()ObjectComponentinlinevirtual
SetEntity(Object *_owner)ObjectComponentinlinevirtual
SetOwner(Object *_owner)ObjectComponentinlinevirtual
uidObjectprotected
~AudioComponent() override=defaultAudioComponentvirtual
~Object()Objectinlinevirtual
~ObjectComponent()=defaultObjectComponentvirtual