Olympe Engine 2.0
2D Game Engine with ECS Architecture
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CameraEventHandler Member List

This is the complete list of members for CameraEventHandler, including all inherited members.

CameraEventHandler()=defaultCameraEventHandlerprivate
CameraEventHandler(const CameraEventHandler &)=deleteCameraEventHandlerprivate
CameraEventHandler(CameraEventHandler &&)=deleteCameraEventHandlerprivate
ClearCameraBounds(short playerID)CameraEventHandler
FollowTarget(short playerID, EntityID targetEntity)CameraEventHandler
FollowTarget_Legacy(short playerID, GameObject *targetObject)CameraEventHandler
Get()CameraEventHandlerinlinestatic
GetInstance()CameraEventHandlerinlinestatic
HandleBoundsEvent(const Message &msg)CameraEventHandlerprivate
HandleClearBoundsEvent(const Message &msg)CameraEventHandlerprivate
HandleFollowEvent(const Message &msg)CameraEventHandlerprivate
HandleResetEvent(const Message &msg)CameraEventHandlerprivate
HandleRotateEvent(const Message &msg)CameraEventHandlerprivate
HandleShakeEvent(const Message &msg)CameraEventHandlerprivate
HandleShakeStopEvent(const Message &msg)CameraEventHandlerprivate
HandleTeleportEvent(const Message &msg)CameraEventHandlerprivate
HandleUnfollowEvent(const Message &msg)CameraEventHandlerprivate
HandleZoomEvent(const Message &msg)CameraEventHandlerprivate
Initialize()CameraEventHandler
m_initializedCameraEventHandlerprivate
OnEvent(const Message &msg) overrideCameraEventHandlervirtual
operator=(const CameraEventHandler &)=deleteCameraEventHandlerprivate
operator=(CameraEventHandler &&)=deleteCameraEventHandlerprivate
ResetCamera(short playerID)CameraEventHandler
RotateCameraTo(short playerID, float targetRotation, float speed)CameraEventHandler
SetCameraBounds(short playerID, const SDL_FRect &bounds)CameraEventHandler
Shutdown()CameraEventHandler
StopCameraShake(short playerID)CameraEventHandler
TeleportCamera(short playerID, float x, float y)CameraEventHandler
TriggerCameraShake(short playerID, float intensity, float duration)CameraEventHandler
UnfollowTarget(short playerID)CameraEventHandler
ZoomCameraTo(short playerID, float targetZoom, float speed)CameraEventHandler
~CameraEventHandler()=defaultCameraEventHandlerprivate
~IMessageListener()=defaultIMessageListenervirtual