Olympe Engine 2.0
2D Game Engine with ECS Architecture
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EventManager Member List

This is the complete list of members for EventManager, including all inherited members.

AddMessage(const Message &msg)EventManagerinline
DispatchImmediate(const Message &msg)EventManagerinline
EventManager()EventManagerinline
Get()EventManagerinlinestatic
GetInstance()EventManagerinlinestatic
Listener typedefEventManager
Message typedefEventManager
Process()EventManagerinline
Register(void *owner, EventType type, Listener callback)EventManagerinline
Register(T *owner, EventType type)EventManagerinline
Unregister(void *owner, EventType type)EventManagerinline
UnregisterAll(void *owner)EventManagerinline
~EventManager()EventManagerinline