![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
This is the complete list of members for EventQueue, including all inherited members.
| BeginFrame() | EventQueue | inline |
| EventQueue() | EventQueue | inline |
| ForEachDomainEvent(EventDomain domain, Func &&callback) const | EventQueue | inline |
| Get() | EventQueue | inlinestatic |
| GetDomainIndices(EventDomain domain) const | EventQueue | inline |
| GetEvents() const | EventQueue | inline |
| GetInstance() | EventQueue | inlinestatic |
| m_readDomainIdx | EventQueue | private |
| m_readEvents | EventQueue | private |
| m_writeDomainIdx | EventQueue | private |
| m_writeEvents | EventQueue | private |
| m_writeMutex | EventQueue | private |
| Push(const Message &msg) | EventQueue | inline |
| ~EventQueue()=default | EventQueue |