Olympe Engine
2.0
2D Game Engine with ECS Architecture
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GameMenu Member List
This is the complete list of members for
GameMenu
, including all inherited members.
Activate
()
GameMenu
AddEntry
(const std::string &e)
GameMenu
inline
Count
enum value
GameMenu
Deactivate
()
GameMenu
GameMenu
()
GameMenu
inline
Get
()
GameMenu
inline
static
GetInstance
()
GameMenu
inline
static
GetSelectedOption
() const
GameMenu
inline
IsActive
() const
GameMenu
inline
IsF2MenuOpen
() const
GameMenu
inline
IsRuntimeBlueprintPanelOpen
() const
GameMenu
inline
m_active
GameMenu
private
m_entries
GameMenu
private
m_f2MenuOpen
GameMenu
private
m_hasScannedTiledMaps
GameMenu
private
m_runtimeBlueprintOpen
GameMenu
private
m_selected
GameMenu
private
m_selectedMapIndex
GameMenu
private
m_tiledMapPaths
GameMenu
private
MenuOption
enum name
GameMenu
name
GameMenu
private
Quit
enum value
GameMenu
RefreshTiledMapList
()
GameMenu
private
Render
()
GameMenu
virtual
RenderF2Menu
()
GameMenu
RenderRuntimeBlueprintPanel
()
GameMenu
Restart
enum value
GameMenu
Resume
enum value
GameMenu
ScanForTiledMaps
(const std::string &directory)
GameMenu
private
SelectNext
()
GameMenu
SelectPrevious
()
GameMenu
SetF2MenuOpen
(bool open)
GameMenu
ToggleF2Menu
()
GameMenu
ToggleRuntimeBlueprintPanel
()
GameMenu
Update
()
GameMenu
ValidateSelection
()
GameMenu
~GameMenu
()
GameMenu
inline
virtual
Generated on Mon Apr 13 2026 08:15:21 for Olympe Engine by
1.9.8