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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for GameObjectComponent, including all inherited members.
| fDt | ObjectComponent | protectedstatic |
| GameObjectComponent()=default | GameObjectComponent | explicit |
| gao | ObjectComponent | protected |
| GetComponentType() const override | GameObjectComponent | inlinevirtual |
| GetEntity() const | ObjectComponent | inline |
| GetOwner() const | ObjectComponent | inline |
| GetUID() const | Object | inline |
| Initialize() | ObjectComponent | inlinevirtual |
| name | Object | |
| Object() | Object | inline |
| ObjectComponent()=default | ObjectComponent | explicit |
| OnEvent(const Message &msg) override | GameObjectComponent | virtual |
| owner | ObjectComponent | protected |
| Process() | ObjectComponent | inlinevirtual |
| Render() | ObjectComponent | inlinevirtual |
| RenderDebug() | ObjectComponent | inlinevirtual |
| SetEntity(Object *_owner) | ObjectComponent | inlinevirtual |
| SetOwner(Object *_owner) | ObjectComponent | inlinevirtual |
| uid | Object | protected |
| ~GameObjectComponent() override=default | GameObjectComponent | virtual |
| ~Object() | Object | inlinevirtual |
| ~ObjectComponent()=default | ObjectComponent | virtual |