Olympe Engine 2.0
2D Game Engine with ECS Architecture
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InputDeviceManager Member List

This is the complete list of members for InputDeviceManager, including all inherited members.

AddActionMap(const ActionMap &actionMap)InputDeviceManager
AddProfile(std::shared_ptr< InputProfile > profile)InputDeviceManager
AssignDeviceToPlayer(int deviceIndex, short playerID)InputDeviceManager
AutoAssignDevice(short playerID)InputDeviceManager
FindFirstAvailableDevice()InputDeviceManagerprivate
Get()InputDeviceManagerinlinestatic
GetActionMap(const std::string &mapName)InputDeviceManager
GetActionMapsForContext(ActionMapContext context)InputDeviceManager
GetAllDevices()InputDeviceManager
GetAvailableDevices()InputDeviceManager
GetDeviceForPlayer(short playerID)InputDeviceManager
GetDeviceForPlayer(short playerID) constInputDeviceManager
GetProfile(const std::string &profileName)InputDeviceManager
InputDeviceManager()=defaultInputDeviceManager
LogDeviceStatus() constInputDeviceManager
m_actionMapsInputDeviceManagerprivate
m_defaultProfilesInputDeviceManagerprivate
m_deviceSlotsInputDeviceManagerprivate
m_logLevelInputDeviceManagerprivate
m_playerAssignmentsInputDeviceManagerprivate
m_profilesInputDeviceManagerprivate
RegisterDevice(const InputDeviceSlot &slot)InputDeviceManager
SetDefaultProfile(InputDeviceType deviceType, const std::string &profileName)InputDeviceManager
SetLogLevel(const std::string &level)InputDeviceManager
UnassignDevice(short playerID)InputDeviceManager
UnregisterDevice(int deviceIndex)InputDeviceManager
~InputDeviceManager()=defaultInputDeviceManager