Olympe Engine
2.0
2D Game Engine with ECS Architecture
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InputsManager Member List
This is the complete list of members for
InputsManager
, including all inherited members.
AddDisconnectedPlayer
(short playerID, SDL_JoystickID old_controller)
InputsManager
inline
AddPlayerEntityIndex
(short playerID, EntityID eID)
InputsManager
inline
AutoBindControllerToPlayer
(short playerID)
InputsManager
inline
BindControllerToPlayer
(short playerID, SDL_JoystickID controller)
InputsManager
inline
Get
()
InputsManager
inline
static
GetActiveContext
() const
InputsManager
GetAvailableJoystickCount
() const
InputsManager
inline
GetConnectedJoysticksCount
() const
InputsManager
inline
GetConnectedKeyboardsCount
() const
InputsManager
inline
GetContextManager
()
InputsManager
inline
GetDeviceManager
()
InputsManager
inline
GetDevicesStatusUpdate
()
InputsManager
GetDisconnectedPlayersCount
() const
InputsManager
inline
GetFirstDisconnectedPlayerID
() const
InputsManager
inline
GetInputEntities
() const
InputsManager
GetInstance
()
InputsManager
inline
static
GetMaxDevices
() const
InputsManager
inline
GetPlayerBinding
(short playerID) const
InputsManager
inline
GetPlayerForController
(SDL_JoystickID controller) const
InputsManager
inline
HandleEvent
(const SDL_Event *ev)
InputsManager
virtual
InitializeInputSystem
(const std::string &configPath="Config/olympe-config.json")
InputsManager
InputsManager
()
InputsManager
IsKeyboardAssigned
() const
InputsManager
inline
IsPlayerBound
(short playerID) const
InputsManager
inline
IsPlayerDisconnected
(short playerID) const
InputsManager
inline
m_contextStack
InputsManager
private
m_devicesStatus
InputsManager
private
m_inputEntities
InputsManager
private
m_keyboardAssigned
InputsManager
private
m_playerBindings
InputsManager
private
m_playerDisconnected
InputsManager
private
m_playerEntityIndex
InputsManager
private
name
InputsManager
private
PopContext
()
InputsManager
PushContext
(InputContext ctx)
InputsManager
RegisterInputEntity
(EntityID e)
InputsManager
RemoveDisconnectedPlayer
(short playerID)
InputsManager
inline
Shutdown
()
InputsManager
inline
UnbindControllerFromPlayer
(short playerID)
InputsManager
inline
UnregisterInputEntity
(EntityID e)
InputsManager
~InputsManager
()
InputsManager
virtual
Generated on Tue Feb 17 2026 13:49:10 for Olympe Engine by
1.9.8