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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for Olympe::AI::AIEditorClipboard, including all inherited members.
| AIEditorClipboard()=default | Olympe::AI::AIEditorClipboard | private |
| AIEditorClipboard(const AIEditorClipboard &)=delete | Olympe::AI::AIEditorClipboard | private |
| Clear() | Olympe::AI::AIEditorClipboard | |
| Copy(const std::vector< NodeGraph::NodeId > &nodeIds, NodeGraph::GraphDocument *doc) | Olympe::AI::AIEditorClipboard | |
| Cut(const std::vector< NodeGraph::NodeId > &nodeIds, NodeGraph::GraphDocument *doc) | Olympe::AI::AIEditorClipboard | |
| Get() | Olympe::AI::AIEditorClipboard | static |
| GetNodeCount() const | Olympe::AI::AIEditorClipboard | inline |
| IsEmpty() const | Olympe::AI::AIEditorClipboard | |
| m_links | Olympe::AI::AIEditorClipboard | private |
| m_nodes | Olympe::AI::AIEditorClipboard | private |
| operator=(const AIEditorClipboard &)=delete | Olympe::AI::AIEditorClipboard | private |
| Paste(NodeGraph::GraphDocument *doc, Vector pasteOffset) | Olympe::AI::AIEditorClipboard | |
| ~AIEditorClipboard()=default | Olympe::AI::AIEditorClipboard | private |