Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::AI::AIEditorClipboard Member List

This is the complete list of members for Olympe::AI::AIEditorClipboard, including all inherited members.

AIEditorClipboard()=defaultOlympe::AI::AIEditorClipboardprivate
AIEditorClipboard(const AIEditorClipboard &)=deleteOlympe::AI::AIEditorClipboardprivate
Clear()Olympe::AI::AIEditorClipboard
Copy(const std::vector< NodeGraph::NodeId > &nodeIds, NodeGraph::GraphDocument *doc)Olympe::AI::AIEditorClipboard
Cut(const std::vector< NodeGraph::NodeId > &nodeIds, NodeGraph::GraphDocument *doc)Olympe::AI::AIEditorClipboard
Get()Olympe::AI::AIEditorClipboardstatic
GetNodeCount() constOlympe::AI::AIEditorClipboardinline
IsEmpty() constOlympe::AI::AIEditorClipboard
m_linksOlympe::AI::AIEditorClipboardprivate
m_nodesOlympe::AI::AIEditorClipboardprivate
operator=(const AIEditorClipboard &)=deleteOlympe::AI::AIEditorClipboardprivate
Paste(NodeGraph::GraphDocument *doc, Vector pasteOffset)Olympe::AI::AIEditorClipboard
~AIEditorClipboard()=defaultOlympe::AI::AIEditorClipboardprivate