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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for Olympe::AddNodeCommand, including all inherited members.
| AddNodeCommand(BehaviorTreeAsset *tree, BTNodeType type, const std::string &name, const Vector &position) | Olympe::AddNodeCommand | |
| Execute() override | Olympe::AddNodeCommand | virtual |
| GetDescription() const override | Olympe::AddNodeCommand | virtual |
| m_createdNodeId | Olympe::AddNodeCommand | private |
| m_nodeName | Olympe::AddNodeCommand | private |
| m_nodeType | Olympe::AddNodeCommand | private |
| m_position | Olympe::AddNodeCommand | private |
| m_tree | Olympe::AddNodeCommand | private |
| Undo() override | Olympe::AddNodeCommand | virtual |
| ~BTEditorCommand()=default | Olympe::BTEditorCommand | virtual |