Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::AnimationEditorWindow Member List

This is the complete list of members for Olympe::AnimationEditorWindow, including all inherited members.

AddSequence()Olympe::AnimationEditorWindowprivate
AddSpritesheet()Olympe::AnimationEditorWindowprivate
AnimationEditorWindow()Olympe::AnimationEditorWindow
AutoDetectGrid(SpritesheetInfo &sheet)Olympe::AnimationEditorWindowprivate
ClearDirty()Olympe::AnimationEditorWindowprivate
CreateSeparateWindow()Olympe::AnimationEditorWindowprivate
DestroySeparateWindow()Olympe::AnimationEditorWindowprivate
ExportBankJSON(const std::string &filepath)Olympe::AnimationEditorWindowprivate
ImportBankJSON(const std::string &filepath)Olympe::AnimationEditorWindowprivate
IsOpen() constOlympe::AnimationEditorWindowinline
LoadSpritesheetTexture(const std::string &path)Olympe::AnimationEditorWindowprivate
m_activeTabOlympe::AnimationEditorWindowprivate
m_currentBankOlympe::AnimationEditorWindowprivate
m_currentBankPathOlympe::AnimationEditorWindowprivate
m_hasBankLoadedOlympe::AnimationEditorWindowprivate
m_inputAuthorOlympe::AnimationEditorWindowprivate
m_inputBankIdOlympe::AnimationEditorWindowprivate
m_inputDescriptionOlympe::AnimationEditorWindowprivate
m_inputSequenceNameOlympe::AnimationEditorWindowprivate
m_inputSpritesheetIdOlympe::AnimationEditorWindowprivate
m_inputSpritesheetPathOlympe::AnimationEditorWindowprivate
m_isDirtyOlympe::AnimationEditorWindowprivate
m_isOpenOlympe::AnimationEditorWindowprivate
m_isPreviewPausedOlympe::AnimationEditorWindowprivate
m_isPreviewPlayingOlympe::AnimationEditorWindowprivate
m_previewCurrentFrameOlympe::AnimationEditorWindowprivate
m_previewFrameTimerOlympe::AnimationEditorWindowprivate
m_previewSpeedOlympe::AnimationEditorWindowprivate
m_selectedSequenceIndexOlympe::AnimationEditorWindowprivate
m_selectedSpritesheetIndexOlympe::AnimationEditorWindowprivate
m_separateImGuiContextOlympe::AnimationEditorWindowprivate
m_separateRendererOlympe::AnimationEditorWindowprivate
m_separateWindowOlympe::AnimationEditorWindowprivate
m_showAddSequenceDialogOlympe::AnimationEditorWindowprivate
m_showAddSpritesheetDialogOlympe::AnimationEditorWindowprivate
m_showGridOlympe::AnimationEditorWindowprivate
m_showNewBankDialogOlympe::AnimationEditorWindowprivate
m_showOpenBankDialogOlympe::AnimationEditorWindowprivate
m_spritesheetPanXOlympe::AnimationEditorWindowprivate
m_spritesheetPanYOlympe::AnimationEditorWindowprivate
m_spritesheetZoomOlympe::AnimationEditorWindowprivate
MarkDirty()Olympe::AnimationEditorWindowprivate
NewBank()Olympe::AnimationEditorWindowprivate
OpenBank(const std::string &filepath)Olympe::AnimationEditorWindowprivate
PausePreview()Olympe::AnimationEditorWindowprivate
ProcessEvent(SDL_Event *event)Olympe::AnimationEditorWindow
PromptUnsavedChanges()Olympe::AnimationEditorWindowprivate
RemoveSequence(int index)Olympe::AnimationEditorWindowprivate
RemoveSpritesheet(int index)Olympe::AnimationEditorWindowprivate
Render()Olympe::AnimationEditorWindow
RenderBankListPanel()Olympe::AnimationEditorWindowprivate
RenderMainMenu()Olympe::AnimationEditorWindowprivate
RenderPreviewFrame()Olympe::AnimationEditorWindowprivate
RenderPreviewPanel()Olympe::AnimationEditorWindowprivate
RenderPropertiesPanel()Olympe::AnimationEditorWindowprivate
RenderSeparateWindow()Olympe::AnimationEditorWindowprivate
RenderSequencePanel()Olympe::AnimationEditorWindowprivate
RenderSpritesheetPanel()Olympe::AnimationEditorWindowprivate
ResetPreview()Olympe::AnimationEditorWindowprivate
SaveBank()Olympe::AnimationEditorWindowprivate
SaveBankAs()Olympe::AnimationEditorWindowprivate
ScanBankDirectory(const std::string &dirPath)Olympe::AnimationEditorWindowprivate
StartPreview()Olympe::AnimationEditorWindowprivate
StopPreview()Olympe::AnimationEditorWindowprivate
Toggle()Olympe::AnimationEditorWindow
Update(float deltaTime)Olympe::AnimationEditorWindow
UpdatePreview(float deltaTime)Olympe::AnimationEditorWindow
UpdateWindowTitle()Olympe::AnimationEditorWindowprivate
~AnimationEditorWindow()Olympe::AnimationEditorWindow