Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::BlueprintEditorPlugin Member List

This is the complete list of members for Olympe::BlueprintEditorPlugin, including all inherited members.

CanHandle(const nlohmann::json &blueprint) const =0Olympe::BlueprintEditorPluginpure virtual
CreateNew(const std::string &name)=0Olympe::BlueprintEditorPluginpure virtual
GetBlueprintType() const =0Olympe::BlueprintEditorPluginpure virtual
GetDefaultFolder() const =0Olympe::BlueprintEditorPluginpure virtual
GetDescription() const =0Olympe::BlueprintEditorPluginpure virtual
GetDisplayName() const =0Olympe::BlueprintEditorPluginpure virtual
GetIconPath() const =0Olympe::BlueprintEditorPluginpure virtual
RenderEditor(nlohmann::json &blueprintData, EditorContext_st &ctx)=0Olympe::BlueprintEditorPluginpure virtual
RenderProperties(const nlohmann::json &blueprintData)=0Olympe::BlueprintEditorPluginpure virtual
RenderToolbar(nlohmann::json &blueprintData)=0Olympe::BlueprintEditorPluginpure virtual
Validate(const nlohmann::json &blueprint)=0Olympe::BlueprintEditorPluginpure virtual
~BlueprintEditorPlugin()=defaultOlympe::BlueprintEditorPluginvirtual