Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::Blueprint::CreateNodeCommand Member List

This is the complete list of members for Olympe::Blueprint::CreateNodeCommand, including all inherited members.

CreateNodeCommand(const std::string &graphId, const std::string &nodeType, float posX, float posY, const std::string &nodeName="", int *outCreatedId=nullptr)Olympe::Blueprint::CreateNodeCommand
Execute() overrideOlympe::Blueprint::CreateNodeCommandvirtual
GetDescription() const overrideOlympe::Blueprint::CreateNodeCommandvirtual
m_CreatedNodeIdOlympe::Blueprint::CreateNodeCommandprivate
m_GraphIdOlympe::Blueprint::CreateNodeCommandprivate
m_NodeNameOlympe::Blueprint::CreateNodeCommandprivate
m_NodeTypeOlympe::Blueprint::CreateNodeCommandprivate
m_OutCreatedIdOlympe::Blueprint::CreateNodeCommandprivate
m_PosXOlympe::Blueprint::CreateNodeCommandprivate
m_PosYOlympe::Blueprint::CreateNodeCommandprivate
Undo() overrideOlympe::Blueprint::CreateNodeCommandvirtual
~EditorCommand()=defaultOlympe::Blueprint::EditorCommandvirtual