Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::Blueprint::DeleteNodeCommand Member List

This is the complete list of members for Olympe::Blueprint::DeleteNodeCommand, including all inherited members.

DeleteNodeCommand(const std::string &graphId, int nodeId)Olympe::Blueprint::DeleteNodeCommand
Execute() overrideOlympe::Blueprint::DeleteNodeCommandvirtual
GetDescription() const overrideOlympe::Blueprint::DeleteNodeCommandvirtual
m_GraphIdOlympe::Blueprint::DeleteNodeCommandprivate
m_NodeDataOlympe::Blueprint::DeleteNodeCommandprivate
m_NodeIdOlympe::Blueprint::DeleteNodeCommandprivate
Undo() overrideOlympe::Blueprint::DeleteNodeCommandvirtual
~EditorCommand()=defaultOlympe::Blueprint::EditorCommandvirtual