Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::Blueprint::EditNodeCommand Member List

This is the complete list of members for Olympe::Blueprint::EditNodeCommand, including all inherited members.

EditNodeCommand(const std::string &graphId, int nodeId, const std::string &oldName, const std::string &newName, const std::string &oldSubtype, const std::string &newSubtype)Olympe::Blueprint::EditNodeCommand
Execute() overrideOlympe::Blueprint::EditNodeCommandvirtual
GetDescription() const overrideOlympe::Blueprint::EditNodeCommandvirtual
m_GraphIdOlympe::Blueprint::EditNodeCommandprivate
m_NewNameOlympe::Blueprint::EditNodeCommandprivate
m_NewSubtypeOlympe::Blueprint::EditNodeCommandprivate
m_NodeIdOlympe::Blueprint::EditNodeCommandprivate
m_OldNameOlympe::Blueprint::EditNodeCommandprivate
m_OldSubtypeOlympe::Blueprint::EditNodeCommandprivate
Undo() overrideOlympe::Blueprint::EditNodeCommandvirtual
~EditorCommand()=defaultOlympe::Blueprint::EditorCommandvirtual