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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for Olympe::Blueprint::MoveNodeCommand, including all inherited members.
| Execute() override | Olympe::Blueprint::MoveNodeCommand | virtual |
| GetDescription() const override | Olympe::Blueprint::MoveNodeCommand | virtual |
| m_GraphId | Olympe::Blueprint::MoveNodeCommand | private |
| m_NewX | Olympe::Blueprint::MoveNodeCommand | private |
| m_NewY | Olympe::Blueprint::MoveNodeCommand | private |
| m_NodeId | Olympe::Blueprint::MoveNodeCommand | private |
| m_OldX | Olympe::Blueprint::MoveNodeCommand | private |
| m_OldY | Olympe::Blueprint::MoveNodeCommand | private |
| MoveNodeCommand(const std::string &graphId, int nodeId, float oldX, float oldY, float newX, float newY) | Olympe::Blueprint::MoveNodeCommand | |
| Undo() override | Olympe::Blueprint::MoveNodeCommand | virtual |
| ~EditorCommand()=default | Olympe::Blueprint::EditorCommand | virtual |