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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for Olympe::CreateNodeCommand, including all inherited members.
| CreateNodeCommand(const std::string &graphId, const std::string &nodeType, float posX, float posY, const std::string &nodeName="") | Olympe::CreateNodeCommand | |
| Execute() override | Olympe::CreateNodeCommand | virtual |
| GetDescription() const override | Olympe::CreateNodeCommand | virtual |
| m_CreatedNodeId | Olympe::CreateNodeCommand | private |
| m_GraphId | Olympe::CreateNodeCommand | private |
| m_NodeName | Olympe::CreateNodeCommand | private |
| m_NodeType | Olympe::CreateNodeCommand | private |
| m_PosX | Olympe::CreateNodeCommand | private |
| m_PosY | Olympe::CreateNodeCommand | private |
| Undo() override | Olympe::CreateNodeCommand | virtual |
| ~EditorCommand()=default | Olympe::EditorCommand | virtual |