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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for Olympe::EditNodeCommand, including all inherited members.
| EditNodeCommand(const std::string &graphId, int nodeId, const std::string &oldName, const std::string &newName, const std::string &oldSubtype, const std::string &newSubtype) | Olympe::EditNodeCommand | |
| Execute() override | Olympe::EditNodeCommand | virtual |
| GetDescription() const override | Olympe::EditNodeCommand | virtual |
| m_GraphId | Olympe::EditNodeCommand | private |
| m_NewName | Olympe::EditNodeCommand | private |
| m_NewSubtype | Olympe::EditNodeCommand | private |
| m_NodeId | Olympe::EditNodeCommand | private |
| m_OldName | Olympe::EditNodeCommand | private |
| m_OldSubtype | Olympe::EditNodeCommand | private |
| Undo() override | Olympe::EditNodeCommand | virtual |
| ~EditorCommand()=default | Olympe::EditorCommand | virtual |