Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::EditorAutosaveManager Member List

This is the complete list of members for Olympe::EditorAutosaveManager, including all inherited members.

EditorAutosaveManager()=defaultOlympe::EditorAutosaveManager
Flush()Olympe::EditorAutosaveManager
Init(std::function< void()> saveFn, float debounceSec=1.5f, float periodicIntervalSec=60.0f)Olympe::EditorAutosaveManager
LaunchAsync()Olympe::EditorAutosaveManagerprivate
LaunchAsyncWrite(std::string data, std::string path)Olympe::EditorAutosaveManagerprivate
m_debounceDeadlineOlympe::EditorAutosaveManagerprivate
m_debounceSecOlympe::EditorAutosaveManagerprivate
m_dirtyOlympe::EditorAutosaveManagerprivate
m_fallbackCounterOlympe::EditorAutosaveManagerprivate
m_futureOlympe::EditorAutosaveManagerprivate
m_lastSaveTimeOlympe::EditorAutosaveManagerprivate
m_pendingFallbackPrefixOlympe::EditorAutosaveManagerprivate
m_pendingFilePathOlympe::EditorAutosaveManagerprivate
m_pendingSerializeFnOlympe::EditorAutosaveManagerprivate
m_periodicIntervalSecOlympe::EditorAutosaveManagerprivate
m_saveFnOlympe::EditorAutosaveManagerprivate
ScheduleSave(double nowSec)Olympe::EditorAutosaveManager
ScheduleSave(double nowSec, std::function< std::string()> serializeFn, std::string filePath, std::string fallbackPrefix="GameData/AI/autosave_")Olympe::EditorAutosaveManager
Tick(double nowSec)Olympe::EditorAutosaveManager
~EditorAutosaveManager()Olympe::EditorAutosaveManagerinline