Olympe Engine
2.0
2D Game Engine with ECS Architecture
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Olympe
MoveNodeCommand
Olympe::MoveNodeCommand Member List
This is the complete list of members for
Olympe::MoveNodeCommand
, including all inherited members.
Execute
() override
Olympe::MoveNodeCommand
virtual
Execute
() override
Olympe::MoveNodeCommand
virtual
GetDescription
() const override
Olympe::MoveNodeCommand
virtual
GetDescription
() const override
Olympe::MoveNodeCommand
virtual
m_GraphId
Olympe::MoveNodeCommand
private
m_newPosition
Olympe::MoveNodeCommand
private
m_NewX
Olympe::MoveNodeCommand
private
m_NewY
Olympe::MoveNodeCommand
private
m_nodeId
Olympe::MoveNodeCommand
private
m_NodeId
Olympe::MoveNodeCommand
private
m_oldPosition
Olympe::MoveNodeCommand
private
m_OldX
Olympe::MoveNodeCommand
private
m_OldY
Olympe::MoveNodeCommand
private
m_tree
Olympe::MoveNodeCommand
private
MoveNodeCommand
(BehaviorTreeAsset *tree, uint32_t nodeId, const Vector &oldPos, const Vector &newPos)
Olympe::MoveNodeCommand
MoveNodeCommand
(const std::string &graphId, int nodeId, float oldX, float oldY, float newX, float newY)
Olympe::MoveNodeCommand
Undo
() override
Olympe::MoveNodeCommand
virtual
Undo
() override
Olympe::MoveNodeCommand
virtual
~BTEditorCommand
()=default
Olympe::BTEditorCommand
virtual
~EditorCommand
()=default
Olympe::EditorCommand
virtual
Generated on Tue Feb 17 2026 13:49:11 for Olympe Engine by
1.9.8