Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::MoveNodeCommand Member List

This is the complete list of members for Olympe::MoveNodeCommand, including all inherited members.

Execute() overrideOlympe::MoveNodeCommandvirtual
Execute(TaskGraphTemplate &graph) overrideOlympe::MoveNodeCommandvirtual
GetDescription() const overrideOlympe::MoveNodeCommandvirtual
GetDescription() const overrideOlympe::MoveNodeCommandvirtual
m_newPositionOlympe::MoveNodeCommandprivate
m_newXOlympe::MoveNodeCommandprivate
m_newYOlympe::MoveNodeCommandprivate
m_nodeIdOlympe::MoveNodeCommandprivate
m_nodeIDOlympe::MoveNodeCommandprivate
m_oldPositionOlympe::MoveNodeCommandprivate
m_oldXOlympe::MoveNodeCommandprivate
m_oldYOlympe::MoveNodeCommandprivate
m_treeOlympe::MoveNodeCommandprivate
MoveNodeCommand(BehaviorTreeAsset *tree, uint32_t nodeId, const Vector &oldPos, const Vector &newPos)Olympe::MoveNodeCommand
MoveNodeCommand(int32_t nodeID, float oldX, float oldY, float newX, float newY)Olympe::MoveNodeCommand
SetNodePos(TaskGraphTemplate &graph, int32_t nodeID, float x, float y)Olympe::MoveNodeCommandprivatestatic
Undo() overrideOlympe::MoveNodeCommandvirtual
Undo(TaskGraphTemplate &graph) overrideOlympe::MoveNodeCommandvirtual
~BTEditorCommand()=defaultOlympe::BTEditorCommandvirtual
~BTEditorCommand()=defaultOlympe::BTEditorCommandvirtual
~ICommand()=defaultOlympe::ICommandvirtual