Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::NodeBranchRenderer Member List

This is the complete list of members for Olympe::NodeBranchRenderer, including all inherited members.

ClearLastClickedCondition()Olympe::NodeBranchRendererinline
ClearRefreshPending()Olympe::NodeBranchRendererinline
GetLastClickedConditionIndex() constOlympe::NodeBranchRendererinline
IsRefreshPending() constOlympe::NodeBranchRendererinline
kDynPinBOlympe::NodeBranchRendererprivatestatic
kDynPinGOlympe::NodeBranchRendererprivatestatic
kDynPinROlympe::NodeBranchRendererprivatestatic
kTitleBOlympe::NodeBranchRendererprivatestatic
kTitleGOlympe::NodeBranchRendererprivatestatic
kTitleROlympe::NodeBranchRendererprivatestatic
m_lastClickedConditionOlympe::NodeBranchRendererprivate
m_pinManagerOlympe::NodeBranchRendererprivate
m_refreshPendingOlympe::NodeBranchRendererprivate
m_registryOlympe::NodeBranchRendererprivate
NodeBranchRenderer(ConditionPresetRegistry &registry, DynamicDataPinManager &pinManager)Olympe::NodeBranchRenderer
NodeBranchRenderer(const NodeBranchRenderer &)=deleteOlympe::NodeBranchRenderer
NotifyPresetChanged(const std::string &changedPresetID)Olympe::NodeBranchRenderer
OnConditionClickedOlympe::NodeBranchRenderer
operator=(const NodeBranchRenderer &)=deleteOlympe::NodeBranchRenderer
RenderConditionsSection(const NodeBranchData &data)Olympe::NodeBranchRenderer
RenderDynamicPinsSection(const NodeBranchData &data, const std::unordered_set< int > &connectedAttrIDs={})Olympe::NodeBranchRenderer
RenderExecPinsSection(const NodeBranchData &data)Olympe::NodeBranchRenderer
RenderNode(const NodeBranchData &data, const std::unordered_set< int > &connectedAttrIDs={})Olympe::NodeBranchRenderer
RenderSectionHeader(const char *label)Olympe::NodeBranchRendererprivate
RenderSectionSeparator()Olympe::NodeBranchRendererprivate
RenderTitleSection(const NodeBranchData &data)Olympe::NodeBranchRenderer
SetupDynamicPinConnectors(const NodeBranchData &data)Olympe::NodeBranchRenderer
TriggerPinRegeneration(std::vector< NodeConditionRef > &conditionRefs)Olympe::NodeBranchRenderer
~NodeBranchRenderer()=defaultOlympe::NodeBranchRenderer