Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::NodeGraphManager Member List

This is the complete list of members for Olympe::NodeGraphManager, including all inherited members.

CloseGraph(int graphId)Olympe::NodeGraphManager
CreateGraph(const std::string &name, const std::string &type)Olympe::NodeGraphManager
Get()Olympe::NodeGraphManagerinlinestatic
GetActiveGraph()Olympe::NodeGraphManager
GetActiveGraph() constOlympe::NodeGraphManager
GetActiveGraphId() constOlympe::NodeGraphManagerinline
GetAllGraphIds() constOlympe::NodeGraphManager
GetGraph(int graphId)Olympe::NodeGraphManager
GetGraph(int graphId) constOlympe::NodeGraphManager
GetGraphName(int graphId) constOlympe::NodeGraphManager
HasUnsavedChanges() constOlympe::NodeGraphManager
Initialize()Olympe::NodeGraphManager
Instance()Olympe::NodeGraphManagerstatic
IsGraphDirty(int graphId) constOlympe::NodeGraphManager
IsInitialized() constOlympe::NodeGraphManagerinline
LoadGraph(const std::string &filepath)Olympe::NodeGraphManager
m_ActiveGraphIdOlympe::NodeGraphManagerprivate
m_GraphOrderOlympe::NodeGraphManagerprivate
m_GraphsOlympe::NodeGraphManagerprivate
m_InitializedOlympe::NodeGraphManagerprivate
m_LastActiveGraphIdOlympe::NodeGraphManagerprivate
m_NextGraphIdOlympe::NodeGraphManagerprivate
NodeGraphManager()Olympe::NodeGraphManagerprivate
NodeGraphManager(const NodeGraphManager &)=deleteOlympe::NodeGraphManagerprivate
operator=(const NodeGraphManager &)=deleteOlympe::NodeGraphManagerprivate
SaveGraph(int graphId, const std::string &filepath)Olympe::NodeGraphManager
SetActiveGraph(int graphId)Olympe::NodeGraphManager
SetGraphOrder(const std::vector< int > &newOrder)Olympe::NodeGraphManager
Shutdown()Olympe::NodeGraphManager
~NodeGraphManager()Olympe::NodeGraphManagerprivate