Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::PropertyInspectorPrefab Member List

This is the complete list of members for Olympe::PropertyInspectorPrefab, including all inherited members.

AddComponent(const std::string &componentType)Olympe::PropertyInspectorPrefab
AddProperty(const std::string &key, const std::string &value)Olympe::PropertyInspectorPrefab
DeselectNode()Olympe::PropertyInspectorPrefab
EnableComponent(const std::string &componentType, bool enabled)Olympe::PropertyInspectorPrefab
GetPanelHeight() constOlympe::PropertyInspectorPrefab
GetPanelPosition(float &outX, float &outY) constOlympe::PropertyInspectorPrefab
GetPanelWidth() constOlympe::PropertyInspectorPrefab
GetProperty(const std::string &key) constOlympe::PropertyInspectorPrefab
GetSelectedNode() constOlympe::PropertyInspectorPrefab
GetShowAddPropertyButton() constOlympe::PropertyInspectorPrefab
GetShowComponentInfo() constOlympe::PropertyInspectorPrefab
GetShowPropertyGrid() constOlympe::PropertyInspectorPrefab
Initialize(EntityPrefabGraphDocument *document)Olympe::PropertyInspectorPrefab
IsReadOnly() constOlympe::PropertyInspectorPrefab
m_documentOlympe::PropertyInspectorPrefabprivate
m_panelHeightOlympe::PropertyInspectorPrefabprivate
m_panelWidthOlympe::PropertyInspectorPrefabprivate
m_panelXOlympe::PropertyInspectorPrefabprivate
m_panelYOlympe::PropertyInspectorPrefabprivate
m_readOnlyOlympe::PropertyInspectorPrefabprivate
m_selectedNodeIdOlympe::PropertyInspectorPrefabprivate
m_showAddPropertyButtonOlympe::PropertyInspectorPrefabprivate
m_showComponentInfoOlympe::PropertyInspectorPrefabprivate
m_showPropertyGridOlympe::PropertyInspectorPrefabprivate
OnComponentAdded(const std::string &componentType)Olympe::PropertyInspectorPrefabprivate
OnComponentRemoved(const std::string &componentType)Olympe::PropertyInspectorPrefabprivate
OnPropertyChanged(const std::string &key, const std::string &value)Olympe::PropertyInspectorPrefabprivate
PropertyInspectorPrefab()Olympe::PropertyInspectorPrefab
RemoveComponent(const std::string &componentType)Olympe::PropertyInspectorPrefab
RemoveProperty(const std::string &key)Olympe::PropertyInspectorPrefab
Render()Olympe::PropertyInspectorPrefab
RenderAddPropertyPanel()Olympe::PropertyInspectorPrefabprivate
RenderComponentInfo()Olympe::PropertyInspectorPrefabprivate
RenderComponentList()Olympe::PropertyInspectorPrefabprivate
RenderPropertyGrid()Olympe::PropertyInspectorPrefabprivate
SelectNode(NodeId nodeId)Olympe::PropertyInspectorPrefab
SetPanelHeight(float height)Olympe::PropertyInspectorPrefab
SetPanelPosition(float x, float y)Olympe::PropertyInspectorPrefab
SetPanelWidth(float width)Olympe::PropertyInspectorPrefab
SetProperty(const std::string &key, const std::string &value)Olympe::PropertyInspectorPrefab
SetReadOnly(bool readOnly)Olympe::PropertyInspectorPrefab
SetShowAddPropertyButton(bool show)Olympe::PropertyInspectorPrefab
SetShowComponentInfo(bool show)Olympe::PropertyInspectorPrefab
SetShowPropertyGrid(bool show)Olympe::PropertyInspectorPrefab
Update(float deltaTime)Olympe::PropertyInspectorPrefab
ValidateAllProperties() constOlympe::PropertyInspectorPrefab
ValidatePropertyValue(const std::string &propertyName, const std::string &value) constOlympe::PropertyInspectorPrefab
~PropertyInspectorPrefab()Olympe::PropertyInspectorPrefab