Olympe Engine 2.0
2D Game Engine with ECS Architecture
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PhysicsComponent Member List

This is the complete list of members for PhysicsComponent, including all inherited members.

fDtObjectComponentprotectedstatic
gaoObjectComponentprotected
GetComponentType() const overridePhysicsComponentinlinevirtual
GetEntity() constObjectComponentinline
GetOwner() constObjectComponentinline
GetUID() constObjectinline
Initialize()ObjectComponentinlinevirtual
nameObject
Object()Objectinline
ObjectComponent()=defaultObjectComponentexplicit
OnEvent(const Message &msg) overridePhysicsComponentvirtual
ownerObjectComponentprotected
PhysicsComponent()=defaultPhysicsComponentexplicit
Process() overridePhysicsComponentinlinevirtual
Render()ObjectComponentinlinevirtual
RenderDebug()ObjectComponentinlinevirtual
SetEntity(Object *_owner)ObjectComponentinlinevirtual
SetOwner(Object *_owner)ObjectComponentinlinevirtual
uidObjectprotected
~Object()Objectinlinevirtual
~ObjectComponent()=defaultObjectComponentvirtual
~PhysicsComponent() override=defaultPhysicsComponentvirtual