Olympe Engine 2.0
2D Game Engine with ECS Architecture
Loading...
Searching...
No Matches
Player Member List

This is the complete list of members for Player, including all inherited members.

boundingBoxGameObjectprotected
Create()Playerstatic
FactoryRegisteredPlayerstatic
GameObject()GameObjectinline
GetBoundingBox() constGameObjectinline
GetEntityType() const overridePlayerinlinevirtual
GetObjectType() constGameObjectinlinevirtual
GetPosition() constGameObjectinline
GetRenderPosition() constGameObjectinline
GetSize(float &w, float &h) constGameObjectinline
GetUID() constObjectinline
heightGameObjectprotected
isDynamicGameObjectprotected
IsDynamic() constGameObjectinline
Load(const std::string &json)GameObject
m_ControllerIDPlayer
m_PlayerIDPlayer
m_PlayerNamePlayer
nameObject
Object()Objectinline
OnEvent(const Message &msg) overrideGameObjectvirtual
Player()=defaultPlayer
positionGameObjectprotected
Process()Objectinlinevirtual
Render()GameObjectinlinevirtual
Save() constGameObject
SetBoundingbox(const SDL_FRect &box)GameObjectinline
SetDynamic(bool b)GameObjectinline
SetPosition(Vector &_p)GameObjectinline
SetSize(float w, float h)GameObjectinline
uidObjectprotected
vRenderPositionGameObjectprotected
widthGameObjectprotected
~GameObject() override=defaultGameObjectvirtual
~Object()Objectinlinevirtual
~Player() override=defaultPlayervirtual