Olympe Engine
2.0
2D Game Engine with ECS Architecture
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Player Member List
This is the complete list of members for
Player
, including all inherited members.
boundingBox
GameObject
protected
Create
()
Player
static
FactoryRegistered
Player
static
GameObject
()
GameObject
inline
GetBoundingBox
() const
GameObject
inline
GetEntityType
() const override
Player
inline
virtual
GetObjectType
() const
GameObject
inline
virtual
GetPosition
() const
GameObject
inline
GetRenderPosition
() const
GameObject
inline
GetSize
(float &w, float &h) const
GameObject
inline
GetUID
() const
Object
inline
height
GameObject
protected
isDynamic
GameObject
protected
IsDynamic
() const
GameObject
inline
Load
(const std::string &json)
GameObject
m_ControllerID
Player
m_PlayerID
Player
m_PlayerName
Player
name
Object
Object
()
Object
inline
OnEvent
(const Message &msg) override
GameObject
virtual
Player
()=default
Player
position
GameObject
protected
Process
()
Object
inline
virtual
Render
()
GameObject
inline
virtual
Save
() const
GameObject
SetBoundingbox
(const SDL_FRect &box)
GameObject
inline
SetDynamic
(bool b)
GameObject
inline
SetPosition
(Vector &_p)
GameObject
inline
SetSize
(float w, float h)
GameObject
inline
uid
Object
protected
vRenderPosition
GameObject
protected
width
GameObject
protected
~GameObject
() override=default
GameObject
virtual
~Object
()
Object
inline
virtual
~Player
() override=default
Player
virtual
Generated on Tue Feb 17 2026 13:49:11 for Olympe Engine by
1.9.8