Olympe Engine 2.0
2D Game Engine with ECS Architecture
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ProcessusComponent Member List

This is the complete list of members for ProcessusComponent, including all inherited members.

fDtObjectComponentprotectedstatic
gaoObjectComponentprotected
GetComponentType() const overrideProcessusComponentinlinevirtual
GetEntity() constObjectComponentinline
GetOwner() constObjectComponentinline
GetUID() constObjectinline
Initialize()ObjectComponentinlinevirtual
nameObject
Object()Objectinline
ObjectComponent()=defaultObjectComponentexplicit
OnEvent(const Message &msg) overrideProcessusComponentvirtual
ownerObjectComponentprotected
Process() overrideProcessusComponentinlinevirtual
ProcessusComponent()=defaultProcessusComponentexplicit
Render()ObjectComponentinlinevirtual
RenderDebug()ObjectComponentinlinevirtual
SetEntity(Object *_owner)ObjectComponentinlinevirtual
SetOwner(Object *_owner)ObjectComponentinlinevirtual
uidObjectprotected
~Object()Objectinlinevirtual
~ObjectComponent()=defaultObjectComponentvirtual
~ProcessusComponent() override=defaultProcessusComponentvirtual