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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for SystemMenu, including all inherited members.
| Activate() | SystemMenu | |
| AddItem(const std::string &item) | SystemMenu | |
| Deactivate() | SystemMenu | |
| Get() | SystemMenu | inlinestatic |
| GetInstance() | SystemMenu | static |
| IsActive() const | SystemMenu | inline |
| Items() const | SystemMenu | inline |
| m_active | SystemMenu | private |
| m_items | SystemMenu | private |
| name | SystemMenu | private |
| RemoveItem(const std::string &item) | SystemMenu | |
| SystemMenu() | SystemMenu | inline |
| Toggle() | SystemMenu | |
| ~SystemMenu() | SystemMenu | inlinevirtual |