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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for Vector, including all inherited members.
| Angle(const Vector &xE) | Vector | inline |
| bIsNull(void) | Vector | inline |
| Blend(Vector &_vDdest, float _ffactor) | Vector | inline |
| Clamp(const Vector &min, const Vector &max) | Vector | inline |
| Dist(Vector &) | Vector | inline |
| FromImVec2(const ImVec2 &v) | Vector | inlinestatic |
| Length() const | Vector | inline |
| Magnitude() const | Vector | inline |
| Norm() const | Vector | inline |
| Normalize() | Vector | inline |
| operator!=(const Vector &v) | Vector | inline |
| operator*(float scalar) | Vector | inline |
| operator*(const Vector &V) const | Vector | inline |
| operator*=(float scalar) | Vector | inline |
| operator+(const Vector &v) | Vector | inline |
| operator+=(const Vector &v) | Vector | inline |
| operator+=(float scalar) | Vector | inline |
| operator-(const Vector &v) | Vector | inline |
| operator-() | Vector | inline |
| operator-=(const Vector &v) | Vector | inline |
| operator-=(float scalar) | Vector | inline |
| operator/(float scalar) | Vector | inline |
| operator/=(float scalar) | Vector | inline |
| operator<(const Vector &v) | Vector | |
| operator<< | Vector | friend |
| operator<=(const Vector &v) | Vector | |
| operator=(const Vector &v) | Vector | inline |
| operator=(const float &f) | Vector | inline |
| operator==(const Vector &v) | Vector | inline |
| operator>(const Vector &v) | Vector | |
| operator>=(const Vector &v) | Vector | |
| operator^(const Vector &V) const | Vector | inline |
| Rotate(float angle) | Vector | inline |
| Scale(const Vector &_v) | Vector | inline |
| Scale(const float _x, float _y, float _z) | Vector | inline |
| Set(float _x, float _y, float _z) | Vector | inline |
| sqrDist(Vector &) | Vector | inline |
| ToFPoint() const | Vector | inline |
| ToImVec2() const | Vector | inline |
| ToPoint() const | Vector | inline |
| Vector(void) | Vector | inline |
| Vector(const Vector &v) | Vector | inline |
| Vector(float _x, float _y=0.f, float _z=0.f) | Vector | inline |
| x | Vector | |
| y | Vector | |
| z | Vector | |
| ~Vector() | Vector | inlinevirtual |