Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Vector Member List

This is the complete list of members for Vector, including all inherited members.

Angle(const Vector &xE)Vectorinline
bIsNull(void)Vectorinline
Blend(Vector &_vDdest, float _ffactor)Vectorinline
Clamp(const Vector &min, const Vector &max)Vectorinline
Dist(Vector &)Vectorinline
FromImVec2(const ImVec2 &v)Vectorinlinestatic
Length() constVectorinline
Magnitude() constVectorinline
Norm() constVectorinline
Normalize()Vectorinline
operator!=(const Vector &v)Vectorinline
operator*(float scalar)Vectorinline
operator*(const Vector &V) constVectorinline
operator*=(float scalar)Vectorinline
operator+(const Vector &v)Vectorinline
operator+=(const Vector &v)Vectorinline
operator+=(float scalar)Vectorinline
operator-(const Vector &v)Vectorinline
operator-()Vectorinline
operator-=(const Vector &v)Vectorinline
operator-=(float scalar)Vectorinline
operator/(float scalar)Vectorinline
operator/=(float scalar)Vectorinline
operator<(const Vector &v)Vector
operator<<Vectorfriend
operator<=(const Vector &v)Vector
operator=(const Vector &v)Vectorinline
operator=(const float &f)Vectorinline
operator==(const Vector &v)Vectorinline
operator>(const Vector &v)Vector
operator>=(const Vector &v)Vector
operator^(const Vector &V) constVectorinline
Rotate(float angle)Vectorinline
Scale(const Vector &_v)Vectorinline
Scale(const float _x, float _y, float _z)Vectorinline
Set(float _x, float _y, float _z)Vectorinline
sqrDist(Vector &)Vectorinline
ToFPoint() constVectorinline
ToImVec2() constVectorinline
ToPoint() constVectorinline
Vector(void)Vectorinline
Vector(const Vector &v)Vectorinline
Vector(float _x, float _y=0.f, float _z=0.f)Vectorinline
xVector
yVector
zVector
~Vector()Vectorinlinevirtual