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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for VideoGame, including all inherited members.
| AddPlayerEntity(string _playerPrefabName="Player") | VideoGame | |
| gamemenu | VideoGame | |
| gamerules | VideoGame | |
| Get() | VideoGame | inlinestatic |
| GetInstance() | VideoGame | inlinestatic |
| GetState() const | VideoGame | inline |
| InitializeAITestScene() | VideoGame | |
| IsInputDeviceAvailable() const | VideoGame | |
| IsPaused() const | VideoGame | inline |
| LoadGame(int slot=0) | VideoGame | inline |
| m_playerIdCounter | VideoGame | static |
| m_playersEntity | VideoGame | |
| m_state | VideoGame | private |
| name | VideoGame | private |
| Pause() | VideoGame | inline |
| questmanager | VideoGame | |
| RegisterLoadedPlayerEntity(EntityID entity) | VideoGame | |
| RegisterPrefabItems() | VideoGame | virtual |
| RemovePlayerEntity(const EntityID eid) | VideoGame | |
| RequestQuit() | VideoGame | inline |
| Resume() | VideoGame | inline |
| SaveGame(int slot=0) | VideoGame | inline |
| SetState(GameState s) | VideoGame | inline |
| SetViewportLayout(short playerID) | VideoGame | |
| VideoGame() | VideoGame | |
| viewport | VideoGame | |
| world | VideoGame | |
| ~VideoGame() | VideoGame | virtual |