Olympe Engine 2.0
2D Game Engine with ECS Architecture
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_Sprite Member List

This is the complete list of members for _Sprite, including all inherited members.

_Sprite()_Spriteinlineexplicit
Create()_Spritestatic
FactoryRegistered_Spritestatic
fDtObjectComponentprotectedstatic
gaoObjectComponentprotected
GetComponentType() const overrideVisualComponentinlinevirtual
GetEntity() constObjectComponentinline
GetOwner() constObjectComponentinline
GetUID() constObjectinline
Initialize()_Spritevirtual
m_SpriteTexture_Spriteprotected
nameObject
Object()Objectinline
ObjectComponent()=defaultObjectComponentexplicit
OnEvent(const Message &msg) overrideVisualComponentvirtual
ownerObjectComponentprotected
Preload(const std::string &resourceName, const std::string &filePath)_Sprite
Process()ObjectComponentinlinevirtual
Render() override_Spritevirtual
RenderDebug() override_Spritevirtual
SetEntity(Object *_owner)ObjectComponentinlinevirtual
SetOwner(Object *_owner)ObjectComponentinlinevirtual
SetSprite(SDL_Texture *texture)_Sprite
SetSprite(const std::string &resourceName, const std::string &filePath)_Sprite
uidObjectprotected
Uninitialize()_Sprite
VisualComponent()=defaultVisualComponentexplicit
~_Sprite() override_Spriteinlinevirtual
~Object()Objectinlinevirtual
~ObjectComponent()=defaultObjectComponentvirtual
~VisualComponent() override=defaultVisualComponentvirtual