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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for Olympe::Blueprint::EntityBlueprint, including all inherited members.
| AddComponent(const std::string &type, const json &properties) | Olympe::Blueprint::EntityBlueprint | |
| components | Olympe::Blueprint::EntityBlueprint | |
| description | Olympe::Blueprint::EntityBlueprint | |
| EntityBlueprint()=default | Olympe::Blueprint::EntityBlueprint | |
| EntityBlueprint(const std::string &n) | Olympe::Blueprint::EntityBlueprint | inline |
| FromJson(const json &j) | Olympe::Blueprint::EntityBlueprint | static |
| GetComponent(const std::string &type) | Olympe::Blueprint::EntityBlueprint | |
| GetComponent(const std::string &type) const | Olympe::Blueprint::EntityBlueprint | |
| HasComponent(const std::string &type) const | Olympe::Blueprint::EntityBlueprint | |
| LoadFromFile(const std::string &filepath) | Olympe::Blueprint::EntityBlueprint | static |
| name | Olympe::Blueprint::EntityBlueprint | |
| RemoveComponent(const std::string &type) | Olympe::Blueprint::EntityBlueprint | |
| SaveToFile(const std::string &filepath) const | Olympe::Blueprint::EntityBlueprint | |
| ToJson() const | Olympe::Blueprint::EntityBlueprint |