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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Debug adapter for BehaviorTree runtime visualization. More...
#include <memory>#include <cstdint>#include <vector>
Include dependency graph for BTDebugAdapter.h:Go to the source code of this file.
Classes | |
| class | Olympe::NodeGraphShared::BTDebugAdapter |
| Adapter for visualizing BehaviorTree runtime using unified renderer. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
| namespace | Olympe::NodeGraph |
| namespace | Olympe::NodeGraphShared |
Debug adapter for BehaviorTree runtime visualization.
Provides a unified interface to visualize BehaviorTree runtime state.
NOTE: This adapter is part of the planned unified architecture migration. Currently not actively used - see BehaviorTreeDebugWindow_UnifiedMigration_Plan.md
Future integration will enable:
Definition in file BTDebugAdapter.h.