Olympe Engine 2.0
2D Game Engine with ECS Architecture
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BTDebugAdapter.h File Reference

Debug adapter for BehaviorTree runtime visualization. More...

#include <memory>
#include <cstdint>
#include <vector>
+ Include dependency graph for BTDebugAdapter.h:

Go to the source code of this file.

Classes

class  Olympe::NodeGraphShared::BTDebugAdapter
 Adapter for visualizing BehaviorTree runtime using unified renderer. More...
 

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 
namespace  Olympe::NodeGraph
 
namespace  Olympe::NodeGraphShared
 

Detailed Description

Debug adapter for BehaviorTree runtime visualization.

Author
Olympe Engine - NodeGraphShared
Date
2025-02-19

Provides a unified interface to visualize BehaviorTree runtime state.

NOTE: This adapter is part of the planned unified architecture migration. Currently not actively used - see BehaviorTreeDebugWindow_UnifiedMigration_Plan.md

Future integration will enable:

Definition in file BTDebugAdapter.h.