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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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< Provides AssetID and INVALID_ASSET_ID More...
Namespaces | |
| namespace | AI |
| namespace | AnimationHelpers |
| namespace | anonymous_namespace{ConditionPresetEditDialog.cpp} |
| namespace | anonymous_namespace{LocalBlackboard.cpp} |
| namespace | anonymous_namespace{MinimapWidget.cpp} |
| namespace | anonymous_namespace{NodeSearchPanel.cpp} |
| namespace | anonymous_namespace{NodeValidator.cpp} |
| namespace | Blueprint |
| namespace | Editor |
| namespace | Examples |
| namespace | NodeGraph |
| namespace | NodeGraphShared |
| namespace | Rendering |
| namespace | SystemColors |
| namespace | Tiled |
Classes | |
| struct | ActionParameter |
| Represents a single parameter of an action task. More... | |
| class | ActionParametersPanel |
| ImGui sub-panel for editing action node parameters. More... | |
| class | AddConnectionCommand |
| Records an "add exec connection" operation for undo/redo. More... | |
| class | AddDataConnectionCommand |
| Records an "add data connection" operation for undo/redo. More... | |
| class | AddDynamicPinCommand |
| Records "add dynamic exec-out pin" on a VSSequence or VSSwitch node for undo/redo. More... | |
| class | AddNodeCommand |
| Command to add a node to the tree. More... | |
| struct | AnimationBank |
| Collection of animations for an entity with multi-spritesheet support. More... | |
| class | AnimationEditorWindow |
| Main animation editor window. More... | |
| struct | AnimationFrame |
| Represents a single frame in an animation (DEPRECATED - use SpritesheetInfo + frame ranges) More... | |
| struct | AnimationGraph |
| Animation state machine (FSM) for managing transitions. More... | |
| class | AnimationGraphEditorPlugin |
| struct | AnimationSequence |
| Defines a complete animation sequence. More... | |
| struct | AnimationState |
| Single state in FSM. More... | |
| class | AssetBrowser |
| struct | AssetFilter |
| class | AssetInfoPanel |
| class | AssetManager |
| Singleton cache for engine assets. More... | |
| struct | AssetMetadata |
| struct | AssetNode |
| class | AsyncJSONLoader |
| Loads and parses a JSON file on a background thread. More... | |
| struct | AtomicTaskContext |
| Lightweight context bundle passed to IAtomicTask::ExecuteWithContext(). More... | |
| class | AtomicTaskRegistry |
| Singleton registry mapping task IDs to factory functions. More... | |
| class | AtomicTaskUIRegistry |
| Singleton registry mapping task IDs to TaskSpec metadata. More... | |
| class | BBVariableRegistry |
| Non-singleton registry populated from the active TaskGraphTemplate. More... | |
| class | BehaviorTreeDebugWindow |
| Main debug window for behavior tree runtime visualization. More... | |
| class | BehaviorTreeEditorPlugin |
| class | BehaviorTreeExecutor |
| Executes a BehaviorTree and collects trace information. More... | |
| class | BehaviorTreeFilePickerModal |
| ImGui modal dialog for selecting BehaviorTree .bt.json files. More... | |
| class | BehaviorTreeGraphAdapter |
| Converts BehaviorTree structures to generic TaskGraphTemplate format for simulation. More... | |
| class | BehaviorTreeRenderer |
| Adapts the BTNodeGraphManager + NodeGraphPanel to IGraphRenderer. More... | |
| struct | BezierPoints |
| Four cubic Bezier control points (P0..P3). More... | |
| struct | BlackboardEntry |
| Single entry in the graph's declared blackboard schema (local or global). More... | |
| struct | BlackboardValidationResult |
| Result of blackboard key validation (Phase 26). More... | |
| struct | BlackboardVariablePreset |
| Metadata for a single blackboard variable preset entry. More... | |
| class | BlackboardVariablePresetRegistry |
| Singleton registry for global blackboard variable presets. More... | |
| class | BlueprintEditor |
| BlueprintEditor Singleton Backend Manages all business logic, state, and data for the Blueprint Editor Completely separated from UI rendering (handled by BlueprintEditorGUI) More... | |
| class | BlueprintEditorGUI |
| BlueprintEditorGUI - Frontend UI for Blueprint Editor Renders ImGui interface and interacts with BlueprintEditor backend Contains NO business logic - all data operations go through backend. More... | |
| class | BlueprintEditorPlugin |
| BlueprintEditorPlugin - Base interface for blueprint type plugins Each plugin handles a specific blueprint type with custom rendering and validation. More... | |
| class | BlueprintMigrator |
| BlueprintMigrator - Converts v1 blueprints to v2 format Handles automatic position calculation and structure migration. More... | |
| struct | BlueprintTemplate |
| BlueprintTemplate - Template metadata and data Stores a complete blueprint that can be reused as a template. More... | |
| class | BlueprintValidator |
| BlueprintValidator - Validates node graphs against catalogs Ensures type safety and parameter consistency Also provides JSON schema validation and normalization. More... | |
| struct | BreakpointInfo |
| Describes a single breakpoint. More... | |
| struct | BreakpointKey |
| Uniquely identifies a breakpoint by graphID + nodeID. More... | |
| class | BTAddNodeCommand |
| Command to add a node to the tree. More... | |
| class | BTCommandStack |
| Manages undo/redo stacks for editor commands. More... | |
| class | BTConnectNodesCommand |
| Command to connect two nodes. More... | |
| class | BTDeleteNodeCommand |
| Command to delete a node from the tree. More... | |
| class | BTDisconnectNodesCommand |
| Command to disconnect two nodes. More... | |
| class | BTEditorCommand |
| Base class for all editor commands. More... | |
| class | BTEditParameterCommand |
| Command to edit a node parameter. More... | |
| class | BTGraphLayoutEngine |
| Computes clean hierarchical layouts for behavior trees. More... | |
| class | BTMoveNodeCommand |
| Command to move a node. More... | |
| struct | BTNodeLayout |
| Layout information for a single behavior tree node. More... | |
| class | BTNodePropertyPanel |
| UI panel for editing BehaviorTree node properties. More... | |
| class | BTtoVSMigrator |
| Converts a BT v2 JSON object to a TaskGraphTemplate (VS v4). More... | |
| class | CanvasGridRenderer |
| Shared utility for rendering grid backgrounds on any canvas editor. More... | |
| class | CanvasMinimapRenderer |
| Unified minimap renderer for standardized appearance. More... | |
| struct | CatalogParameter |
| struct | CatalogType |
| struct | ClipboardNode |
| Serializable node data for copy/paste operations. More... | |
| class | CommandHistory |
| Manages undo/redo stacks for graph operations. More... | |
| class | CommentManager |
| Singleton that owns all GraphComment instances for the active graph. More... | |
| struct | ComponentData |
| struct | ComponentNode |
| class | ComponentNodeRenderer |
| struct | ComponentNodeStyle |
| class | ComponentPalettePanel |
| struct | ComponentPropertyInfo |
| struct | ComponentSchema |
| struct | ComponentType |
| struct | Condition |
| Describes a single condition expression for Branch/While nodes. More... | |
| class | ConditionEvaluator |
| Stateless evaluator for structured Condition expressions. More... | |
| struct | ConditionParamSpec |
| Describes one parameter of a condition (e.g. More... | |
| struct | ConditionPreset |
| A globally-stored, reusable condition expression. More... | |
| class | ConditionPresetEditDialog |
| Modal dialog for creating or editing a single ConditionPreset. More... | |
| class | ConditionPresetEvaluator |
| Evaluates a ConditionPreset against a RuntimeEnvironment. More... | |
| class | ConditionPresetLibraryPanel |
| ImGui panel for creating, editing, duplicating, and deleting global condition presets. More... | |
| class | ConditionPresetRegistry |
| Manages the global pool of ConditionPreset objects. More... | |
| struct | ConditionRef |
| Stores the complete reference for one condition including operand-to-DynamicDataPin mapping. More... | |
| class | ConditionRegistry |
| Singleton registry of available condition types. More... | |
| struct | ConditionSpec |
| Full metadata for a single condition type. More... | |
| class | ConnectionCache |
| Singleton cache mapping connection IDs to Bezier control points. More... | |
| class | ConnectNodesCommand |
| Command to connect two nodes. More... | |
| class | CopyNodesCommand |
| Command to copy selected nodes to clipboard. More... | |
| class | CustomCanvasEditor |
| struct | DataPinConnection |
| Explicit connection between an output data pin of a source node and an input data pin of a target node. More... | |
| struct | DataPinDefinition |
| Describes a data pin declared on a Visual Script node. More... | |
| struct | DataPinEvaluationResult |
| Result of a single data pin evaluation attempt. More... | |
| class | DataPinEvaluator |
| Evaluates data pin networks using stack-based depth-first recursion. More... | |
| class | DebugController |
| Singleton that manages runtime debugging of VS graphs. More... | |
| class | DebugPanel |
| ImGui panel that exposes DebugController UI. More... | |
| class | DeleteLinkCommand |
| Records a "delete link" operation for undo/redo. More... | |
| class | DeleteNodeCommand |
| Command to delete a node from the tree. More... | |
| class | DisconnectNodesCommand |
| Command to disconnect two nodes. More... | |
| class | DuplicateNodeCommand |
| Command to duplicate selected nodes (copy + paste in one action) More... | |
| struct | DynamicDataPin |
| A data-input pin created dynamically for a Pin-mode operand. More... | |
| class | DynamicDataPinManager |
| Generates, tracks, and invalidates DynamicDataPin objects for a node. More... | |
| class | EditNodePropertiesCommand |
| Records a batch edit of all parameter bindings on a node. More... | |
| class | EditNodePropertyCommand |
| Records a property edit on a single node for undo/redo. More... | |
| class | EditorAutosaveManager |
| struct | EditorCapabilities |
| EditorCapabilities - Defines what operations are enabled Used to gate UI elements and functionality. More... | |
| class | EditorConfigManager |
| class | EditorContext |
| EditorContext - Singleton managing editor mode and capabilities Provides global access to current editor configuration. More... | |
| struct | EditorContext_st |
| struct | EditorMetadata |
| struct | EditorPreferences |
| struct | EditorTab |
| Represents a single open graph in the editor. More... | |
| class | EditParameterCommand |
| Command to edit a node parameter. More... | |
| class | EntitiesPanel |
| EntitiesPanel - ImGui panel for entity list Shows all runtime entities from the World ECS. More... | |
| class | EntityBlackboard |
| struct | EntityDebugInfo |
| Cached debug information for a single entity. More... | |
| struct | EntityInfo |
| class | EntityInspectorManager |
| EntityInspectorManager - Manages runtime entity tracking and inspection Singleton that maintains a synchronized list of all entities in the world. More... | |
| struct | EntityPrefab |
| class | EntityPrefabEditorPlugin |
| class | EntityPrefabGraphDocument |
| class | EntityPrefabRenderer |
| Renderer adapter for Entity Prefab graphs. More... | |
| struct | EnumCatalog |
| class | EnumCatalogManager |
| EnumCatalogManager - Singleton manager for enum catalogs Loads and manages dynamic type definitions for the node editor. More... | |
| struct | ExecPinConnection |
| Explicit connection between a named exec-out pin of a source node and the exec-in pin of a target node. More... | |
| struct | ExecutionEvent |
| A single event recorded during graph execution trace. More... | |
| struct | ExecutionLogEntry |
| Single entry in the execution log. More... | |
| class | ExecutionTestPanel |
| ImGui panel for blueprint execution testing and validation. More... | |
| struct | ExecutionToken |
| Represents a single execution point in graph simulation (Phase 24). More... | |
| class | FilePickerModal |
| Centralized ImGui modal dialog for file selection across all editors. More... | |
| class | FileWatcher |
| Polls a single file for modification-time changes. More... | |
| class | FontManager |
| Singleton manager for custom fonts. More... | |
| struct | FrameProfile |
| Snapshot of all node metrics for a single frame. More... | |
| class | GetBBValuePropertyPanel |
| ImGui sub-panel for editing GetBBValue node's blackboard variable selection. More... | |
| class | GlobalBlackboard |
| Process-wide singleton blackboard storing TaskValue entries. More... | |
| struct | GlobalEntryDefinition |
| class | GlobalTemplateBlackboard |
| class | GraphAutoLayout |
| Applies a hierarchical layout to a TaskGraphTemplate in place. More... | |
| class | GraphCommand |
| Abstract base class for all graph modification commands. More... | |
| struct | GraphComment |
| A rectangular comment box placed on the graph canvas. More... | |
| class | GraphExecutionSimulator |
| Simulates blueprint graph execution for validation purposes. More... | |
| class | GraphExecutionTracer |
| Records execution trace during graph simulation. More... | |
| struct | GraphLink |
| struct | GraphNode |
| class | GraphRuntimeInstance |
| Manages single-threaded step-by-step execution of a TaskGraphTemplate. More... | |
| struct | GraphTab |
| Represents one open tab in the NodeGraphPanel tab bar. More... | |
| struct | GraphValidationError |
| A single validation finding. More... | |
| class | GraphValidationPanel |
| Singleton that validates a TaskGraphTemplate and tracks selected node. More... | |
| class | GridSnapping |
| Singleton grid-snapping helper. More... | |
| class | GroupManager |
| Singleton that owns all NodeGroup instances for the active graph. More... | |
| class | HFSMEditorPlugin |
| class | HistoryPanel |
| HistoryPanel - ImGui panel for command history visualization Shows undo/redo stacks with command descriptions. More... | |
| class | IAtomicTask |
| Abstract interface for a single atomic unit of work. More... | |
| class | ICanvasEditor |
| Abstract interface for canvas editors with unified pan/zoom/grid management. More... | |
| interface | ICommand |
| Abstract base for all reversible editor commands. More... | |
| class | IGraphRenderer |
| Polymorphic interface for all graph editor renderers. More... | |
| struct | ImGuiSettings |
| class | ImNodesCanvasEditor |
| class | InspectorPanel |
| InspectorPanel - Adaptive inspector panel Displays properties based on current selection context. More... | |
| struct | LayoutNode |
| class | LevelDefinitionEditorPlugin |
| class | LinkCache |
| Singleton that caches per-node incoming/outgoing ExecPinConnection lists. More... | |
| class | LocalBlackboard |
| Simple map-based blackboard for task graph runtime state. More... | |
| struct | MathOpOperand |
| Represents one arithmetic operand (left A, right B) in a MathOp node. More... | |
| class | MathOpPropertyPanel |
| ImGui sub-panel for editing MathOp operands and operator. More... | |
| struct | MathOpRef |
| Complete reference for a MathOp node: left operand, operator, right operand. More... | |
| struct | MinimapNode |
| A single node represented in the minimap. More... | |
| struct | MinimapNodeData |
| struct | MiniMapNodeEntry |
| A node represented in the mini-map (normalised coords). More... | |
| class | MiniMapPanel |
| Singleton mini-map providing normalised graph overview data. More... | |
| struct | MinimapViewport |
| Normalised rectangle [0..1] representing the visible portion of the graph. More... | |
| struct | MinimapViewportData |
| Viewport region in normalised coordinates. More... | |
| class | MinimapWidget |
| Singleton that maintains normalised minimap state. More... | |
| struct | MovementComponent |
| ECS component: entity velocity and movement constraints. More... | |
| class | MoveNodeCommand |
| Command to move a node. More... | |
| struct | NodeBranchData |
| Lightweight snapshot of a NodeBranch required for rendering. More... | |
| class | NodeBranchRenderer |
| Renders a NodeBranch using ImGui/ImNodes with 4 sections. More... | |
| struct | NodeConditionRef |
| One entry in a NodeBranch's conditions list. More... | |
| class | NodeConditionsEditModal |
| Modal dialog for adding, removing, and reordering conditions on a node. More... | |
| class | NodeConditionsPanel |
| ImGui sub-panel for managing the condition list of a single NodeBranch. More... | |
| struct | NodeConnection |
| struct | NodeExecutionMetrics |
| Accumulated per-node execution statistics. More... | |
| class | NodeGraph |
| class | NodeGraphClipboard |
| Singleton clipboard for node-graph copy / paste operations. More... | |
| class | NodeGraphManager |
| NodeGraphManager - Manages multiple node graphs Allows opening multiple behavior trees/FSMs simultaneously. More... | |
| class | NodeGraphPanel |
| NodeGraphPanel - ImGui/ImNodes panel for node graph editing Provides visual editor for behavior trees and state machines. More... | |
| struct | NodeGroup |
| A named set of node IDs that can be collapsed into a single header. More... | |
| struct | NodePort |
| struct | NodePreset |
| A saved node configuration that can be applied to the active graph. More... | |
| class | NodePresetManager |
| Singleton that stores, serialises, and retrieves NodePreset instances. More... | |
| class | NodePropertiesPanel |
| class | NodeSearchPalette |
| Singleton fuzzy-search palette for VS node types. More... | |
| class | NodeSearchPanel |
| Singleton fuzzy-search panel for adding nodes to the graph. More... | |
| struct | NodeSearchResult |
| A single match returned by NodeSearchPalette::FuzzySearch(). More... | |
| struct | NodeStyle |
| Visual descriptor for a single node type. More... | |
| class | NodeStyleRegistry |
| Singleton providing NodeStyle descriptors per NodeType. More... | |
| class | NodeValidator |
| Static-only validator for TaskGraphTemplate instances. More... | |
| struct | Operand |
| One side of a ConditionPreset comparison expression. More... | |
| struct | OperandRef |
| References one operand of a condition (left or right). More... | |
| class | OperatorRegistry |
| Static registry of math and comparison operator strings. More... | |
| struct | PanelVisibility |
| struct | ParameterBinding |
| Describes how a single parameter value is supplied to a task node. More... | |
| struct | ParameterDefinition |
| struct | ParameterDescriptor |
| Full description of one parameter on a node type. More... | |
| class | ParameterEditorRegistry |
| Singleton mapping TaskNodeType -> vector of ParameterDescriptor. More... | |
| class | ParameterSchemaRegistry |
| class | PasteNodesCommand |
| Command to paste nodes from clipboard with offset. More... | |
| class | PathfindingManager |
| Singleton async pathfinding request manager. More... | |
| class | PerformanceProfiler |
| Singleton performance profiler for VS graph node execution. More... | |
| struct | PositionComponent |
| ECS component: entity world-space position. More... | |
| class | PrefabCanvas |
| class | PrefabLoader |
| class | PresetDropdownHelper |
| ImGui dropdown widget for selecting a ConditionPreset from the registry. More... | |
| class | ProfilerPanel |
| ImGui panel that visualizes PerformanceProfiler data. More... | |
| class | PropertyEditorPanel |
| class | PropertyInspectorPrefab |
| struct | PropertyValue |
| Discriminated union of property value types (String / Float). More... | |
| class | RemoveExecPinCommand |
| Records "remove dynamic exec-out pin" on a VSSequence or VSSwitch node for undo/redo. More... | |
| class | RuntimeEnvironment |
| Provides Blackboard variable values and dynamic pin values at runtime. More... | |
| class | SaveFilePickerModal |
| Centralized ImGui modal dialog for file saving across all editors. More... | |
| class | ScriptedEventEditorPlugin |
| class | SelectionEffectRenderer |
| Encapsule l'effet de sélection des nodes (glow + bordure épaisse) More... | |
| class | SetBBValuePropertyPanel |
| ImGui sub-panel for editing SetBBValue node's variable selection and value. More... | |
| struct | SimulationOptions |
| Configuration options for graph simulation. More... | |
| struct | SpritesheetInfo |
| Metadata for a single spritesheet within an animation bank. More... | |
| struct | SubGraphCallStack |
| Tracks the SubGraph call chain to detect cycles and enforce depth limits. More... | |
| class | SubGraphFilePickerModal |
| ImGui modal dialog for selecting SubGraph blueprint files. More... | |
| class | SubgraphMigrator |
| Converts legacy blueprint JSON to the Phase 8 subgraph flat-dict format. More... | |
| struct | SubGraphParameterDef |
| Describes an input or output parameter declared on a SubGraph file. More... | |
| struct | SubGraphStackFrame |
| A single frame in the debugger's SubGraph call stack. More... | |
| struct | SwitchCaseDefinition |
| Describes a single case branch on a Switch node. More... | |
| class | SwitchCaseEditorModal |
| Modal dialog for adding, removing, and reordering switch cases on a node. More... | |
| class | TabManager |
| Singleton that owns and manages all open graph editor tabs. More... | |
| class | Task_Attack |
| Initiates an attack action on the current target entity. More... | |
| class | Task_ChangeState |
| Writes a new AI state name to "local:current_state" in the LocalBlackboard. More... | |
| class | Task_Compare |
| Atomic task that returns Success if a comparison holds, Failure otherwise. More... | |
| class | Task_Flee |
| Moves an entity away from a 2D threat position until safe distance is reached. More... | |
| class | Task_GetDeltaTime |
| Writes ctx.DeltaTime to "local:DeltaTime" in the LocalBlackboard. More... | |
| class | Task_GetWorldInstance |
| Finds an entity by name in World and stores its EntityID in LocalBB. More... | |
| class | Task_GotoPosition |
| Moves an entity toward a 2D (TargetX, TargetY) destination. More... | |
| class | Task_LogMessage |
| Atomic task that logs the value of the "message" parameter. More... | |
| class | Task_MoveToLocation |
| Moves an entity toward a target location each tick. More... | |
| class | Task_PlayAnimation |
| Requests an animation to play via ECS or LocalBlackboard. More... | |
| class | Task_RequestPathfinding |
| Async pathfinding task that polls PathfindingManager for completion. More... | |
| class | Task_SetAnimation |
| Requests an animation clip to play on the entity. More... | |
| class | Task_SetPosition |
| Sets entity position via ECS or LocalBlackboard. More... | |
| class | Task_SetSprite |
| Sets the current sprite reference via ECS or LocalBlackboard. More... | |
| class | Task_SetVariable |
| Atomic task that writes a value into the LocalBlackboard. More... | |
| class | Task_Wait |
| Atomic task that idles for a fixed duration then succeeds. More... | |
| class | TaskExecutionBridge |
| Mediator that publishes per-frame task-runner state to the Editor. More... | |
| class | TaskGraphLoader |
| Static utility that loads TaskGraphTemplate from schema v4 JSON. More... | |
| class | TaskGraphMigrator_v3_to_v4 |
| Converts task graph JSON from schema v3 to schema v4 (VisualScript). More... | |
| class | TaskGraphTemplate |
| Immutable, shareable task graph asset. More... | |
| struct | TaskNodeDefinition |
| Full description of a single node in the task graph. More... | |
| struct | TaskParameter |
| Metadata for a parameter of an atomic task. More... | |
| struct | TaskRunnerComponent |
| Per-entity runtime state for task graph execution. More... | |
| struct | TaskSpec |
| Display metadata for a single atomic task type. More... | |
| class | TaskSystem |
| ECS system responsible for advancing task graph execution each frame. More... | |
| class | TaskValue |
| C++14-compliant type-safe value container for task parameters. More... | |
| struct | TaskWorldFacade |
| Lightweight ECS component accessor passed through AtomicTaskContext. More... | |
| class | TemplateBrowserPanel |
| TemplateBrowserPanel - ImGui panel for template management Provides interface for browsing, searching, applying, and deleting templates. More... | |
| class | TemplateManager |
| TemplateManager - Manages blueprint templates Singleton manager for template catalog and operations. More... | |
| class | UIMenuEditorPlugin |
| class | UndoRedoStack |
| Bounded stack of reversible editor commands. More... | |
| struct | ValidationError |
| struct | ValidationMessage |
| A single finding produced by NodeValidator. More... | |
| class | ValidationPanel |
| ValidationPanel - ImGui panel for validation error display Shows errors, warnings, and info messages from blueprint validation. More... | |
| struct | VariableDefinition |
| Declares a single variable in the task graph's blackboard schema. More... | |
| class | VariablePropertyPanel |
| ImGui sub-panel for editing Variable node's blackboard variable selection. More... | |
| struct | VarSpec |
| Metadata for a single blackboard variable entry. More... | |
| struct | VersionStamp |
| class | ViewportCulling |
| Static helpers for AABB-based viewport culling. More... | |
| struct | ViewRect |
| An axis-aligned rectangle used to describe the viewport or a node bounds. More... | |
| class | VisualScriptEditorPanel |
| ImNodes graph editor for ATS Visual Script v4 graphs. More... | |
| class | VisualScriptNodeRenderer |
| Stateless helper class for rendering VS nodes via ImNodes. More... | |
| class | VisualScriptRenderer |
| Adapts the existing VisualScriptEditorPanel to the IGraphRenderer interface. More... | |
| class | VSConnectionValidator |
| Stateless validator for exec connections in VS graphs. More... | |
| struct | VSEditorLink |
| Editor-side representation of an exec or data connection. More... | |
| struct | VSEditorNode |
| Editor-side representation of a node in the VS graph canvas. More... | |
| class | VSGraphExecutor |
| Exécute un graphe ATS Visual Scripting pour une entité sur un frame. More... | |
| class | VSGraphVerifier |
| Stateless global verifier for ATS Visual Script graphs. More... | |
| struct | VSVerificationIssue |
| struct | VSVerificationResult |
| struct | WindowConfig |
Typedefs | |
| using | json = nlohmann::json |
| using | GraphCommandPtr = std::unique_ptr< GraphCommand > |
| typedef uint32_t | NodeId |
| typedef uint32_t | PortId |
| using | AssetID = uint32_t |
| Opaque asset identifier: 32-bit FNV-1a hash of the asset file path. | |
| using | BridgeSetNodeFn = void(*)(int nodeIndex) |
| Callback type: receives the local node index being executed. | |
| using | BridgeSetBBFn = void(*)(const LocalBlackboard *bb) |
| Callback type: receives a non-owning pointer to the frame blackboard. | |
| using | TaskEditorPublishFn = void(*)(EntityID entity, int nodeIndex, const LocalBlackboard *bb) |
| Signature of the editor publish callback. | |
Enumerations | |
| enum class | BTLayoutDirection { TopToBottom , LeftToRight , TopToBottom , LeftToRight } |
| Layout direction for behavior tree visualization. More... | |
| enum class | BTLayoutDirection { TopToBottom , LeftToRight , TopToBottom , LeftToRight } |
| enum class | ErrorSeverity { Info , Warning , Error , Critical } |
| enum class | NodeType { BT_Sequence , BT_Selector , BT_Parallel , BT_RandomSelector , BT_ParallelThreshold , BT_Condition , BT_Action , BT_Decorator , BT_Inverter , BT_Monitor , BT_Repeater , BT_UntilSuccess , BT_UntilFailure , BT_Cooldown , BT_Root , BT_OnEvent , BT_SendMessage , BT_SubGraph , HFSM_State , HFSM_Transition , HFSM_SubGraph , Comment } |
| enum class | DebugState { NotDebugging , Running , Paused , StepNext , StepInto , StepOut } |
| States of the debug controller state machine. More... | |
| enum class | CanvasInteractionMode { Normal , DraggingNode , PanningCamera , CreatingConnection } |
| enum class | ParameterType { Boolean , Integer , Float , String , Vector2 , Vector3 , Vector4 , Color , Unknown } |
| enum class | ExecutionEventType { NodeEntered , NodeExited , ConditionEvaluated , DataPinResolved , BranchTaken , BranchNotTaken , ErrorOccurred , ExecutionBlocked , ExecutionCompleted } |
| Types of events that can be recorded during graph execution trace. More... | |
| enum class | ValidationSeverity { Warning , Error , Critical } |
| Indicates how serious a validation finding is. More... | |
| enum class | InspectorContext { None , GraphNode , RuntimeEntity , AssetFile } |
| enum class | NodeSearchCategory { All , ControlFlow , Actions , Data } |
| Broad category for filtering node search results. More... | |
| enum class | AsyncLoadState { Idle , Loading , Ready , Failed } |
| Lifecycle state of an AsyncJSONLoader. More... | |
| enum class | MinimapPosition { TopLeft = 0 , TopRight = 1 , BottomLeft = 2 , BottomRight = 3 } |
| Screen corner positions for minimap overlay. More... | |
| enum class | VSNodeStyle { EntryPoint , FlowControl , Action , Data , SubGraph , Delay } |
| Visual style category for a VS node. More... | |
| enum class | VSVerificationSeverity { Error , Warning , Info } |
| enum class | ComparisonOp { Equal , NotEqual , Less , LessEqual , Greater , GreaterEqual } |
| The relational operator used in a ConditionPreset. More... | |
| enum class | OperandPosition { Left , Right } |
| Identifies which operand side a DynamicDataPin serves. More... | |
| enum class | LogicalOp { Start , And , Or } |
| How this condition is combined with the one preceding it. More... | |
| enum class | OperandMode { Variable , Const , Pin } |
| Discriminates which source the operand draws its value from. More... | |
| enum class | FilePickerType { BehaviorTree , SubGraph , Audio , Tileset } |
| Supported file types for the centralized file picker modal. More... | |
| enum class | SaveFileType { BehaviorTree , Blueprint , EntityPrefab , Audio } |
| Supported file types for the centralized save modal. More... | |
| enum class | NVSeverity { Info , Warning , Error } |
| Indicates how serious a NodeValidator finding is. More... | |
| enum class | DataPinEvalStatus { Success , CycleDetected , InvalidNode , EvaluationError } |
| Result status of data pin evaluation. More... | |
| enum class | TaskStatus : uint8_t { Success , Failure , Running } |
| Result code returned by IAtomicTask::Execute(). More... | |
| enum class | TaskNodeType : uint8_t { AtomicTask = 0 , Sequence = 1 , Selector = 2 , Parallel = 3 , Decorator = 4 , Root = 5 , EntryPoint = 6 , Branch = 7 , Switch = 8 , VSSequence = 9 , While = 10 , ForEach = 11 , DoOnce = 12 , Delay = 13 , GetBBValue = 14 , SetBBValue = 15 , MathOp = 16 , SubGraph = 17 } |
| Identifies the role of a node in the task graph. More... | |
| enum class | VariableType : uint8_t { None , Bool , Int , Float , Vector , EntityID , String , List = 7 , GlobalRef = 8 } |
| Type tags used by TaskValue to identify stored data. More... | |
| enum class | ParameterBindingType : uint8_t { Literal = 0 , LocalVariable = 1 , AtomicTaskID = 2 , ConditionID = 3 , MathOperator = 4 , ComparisonOp = 5 , SubGraphPath = 6 } |
| Describes how a parameter value is provided to a task node. More... | |
| enum class | DataPinDir : uint8_t { Input , Output } |
| Direction of a data pin on a Visual Script node. More... | |
| enum class | ExecPinRole : uint8_t { In , Out , OutElse , OutLoop , OutCompleted , OutCase } |
| Role of an exec pin on a Visual Script node. More... | |
< Provides AssetID and INVALID_ASSET_ID
< Provides TaskValue and NODE_INDEX_NONE
Opaque asset identifier: 32-bit FNV-1a hash of the asset file path.
Definition at line 43 of file AssetManager.h.
Callback type: receives a non-owning pointer to the frame blackboard.
Definition at line 53 of file TaskExecutionBridge.h.
Callback type: receives the local node index being executed.
Definition at line 50 of file TaskExecutionBridge.h.
| using Olympe::GraphCommandPtr = typedef std::unique_ptr<GraphCommand> |
Definition at line 68 of file GraphCommand.h.
Definition at line 135 of file blueprinteditor.h.
Definition at line 12 of file ComponentNodeData.h.
Definition at line 13 of file ComponentNodeData.h.
| using Olympe::TaskEditorPublishFn = typedef void(*)(EntityID entity, int nodeIndex, const LocalBlackboard* bb) |
Signature of the editor publish callback.
Called by TaskSystem each frame while an AtomicTask node is Running. The editor registers a function of this type via TaskSystem::SetEditorPublishCallback() to receive live runtime info without creating a compile-time dependency on editor code.
| entity | ID of the entity currently executing the task. |
| nodeIndex | Current node ID being executed. |
| bb | Non-owning pointer to the LocalBlackboard for this tick. Only valid for the duration of the callback invocation. |
Definition at line 62 of file TaskSystem.h.
|
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Lifecycle state of an AsyncJSONLoader.
| Enumerator | |
|---|---|
| Idle | No load has been requested. |
| Loading | Background thread is running. |
| Ready | Result is available — call GetResult() |
| Failed | Load or parse failed — call GetLastError() |
Definition at line 32 of file AsyncJSONLoader.h.
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Layout direction for behavior tree visualization.
Definition at line 33 of file BTGraphLayoutEngine.h.
|
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Definition at line 28 of file BTGraphLayoutEngine.h.
| Enumerator | |
|---|---|
| Normal | |
| DraggingNode | |
| PanningCamera | |
| CreatingConnection | |
Definition at line 17 of file PrefabCanvas.h.
|
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The relational operator used in a ConditionPreset.
| Enumerator | |
|---|---|
| Equal | == |
| NotEqual | != |
| Less | < |
| LessEqual | <= |
| Greater |
|
| GreaterEqual | >= |
Definition at line 31 of file ConditionPreset.h.
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Direction of a data pin on a Visual Script node.
| Enumerator | |
|---|---|
| Input | Value consumed by the node. |
| Output | Value produced by the node. |
Definition at line 148 of file TaskGraphTypes.h.
|
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Result status of data pin evaluation.
Definition at line 40 of file DataPinEvaluator.h.
|
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States of the debug controller state machine.
Definition at line 78 of file DebugController.h.
|
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| Enumerator | |
|---|---|
| Info | |
| Warning | |
| Error | |
| Critical | |
Definition at line 20 of file BlueprintValidator.h.
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Role of an exec pin on a Visual Script node.
Definition at line 157 of file TaskGraphTypes.h.
|
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Types of events that can be recorded during graph execution trace.
Definition at line 29 of file GraphExecutionTracer.h.
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Supported file types for the centralized file picker modal.
| Enumerator | |
|---|---|
| BehaviorTree | .bt.json files in ./Gamedata |
| SubGraph | .ats files in Blueprints |
| Audio | Future: .ogg, .wav files. |
| Tileset | Future: .tsj tileset files. |
Definition at line 25 of file FilePickerModal.h.
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| Enumerator | |
|---|---|
| None | |
| GraphNode | |
| RuntimeEntity | |
| AssetFile | |
Definition at line 22 of file InspectorPanel.h.
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How this condition is combined with the one preceding it.
| Enumerator | |
|---|---|
| Start | First condition in the list (no logical combinator) |
| And | Combined with AND. |
| Or | Combined with OR. |
Definition at line 29 of file NodeConditionRef.h.
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Screen corner positions for minimap overlay.
| Enumerator | |
|---|---|
| TopLeft | |
| TopRight | |
| BottomLeft | |
| BottomRight | |
Definition at line 59 of file CanvasMinimapRenderer.h.
|
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Broad category for filtering node search results.
| Enumerator | |
|---|---|
| All | |
| ControlFlow | |
| Actions | |
| Data | |
Definition at line 31 of file NodeSearchPalette.h.
|
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Definition at line 40 of file BTNodeGraphManager.h.
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Indicates how serious a NodeValidator finding is.
Named NVSeverity to avoid clashing with ValidationSeverity in GraphValidationPanel.h which is already in namespace Olympe.
| Enumerator | |
|---|---|
| Info | Informational; no action required. |
| Warning | May cause unexpected behaviour. |
| Error | Will prevent correct execution. |
Definition at line 41 of file NodeValidator.h.
|
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|
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Identifies which operand side a DynamicDataPin serves.
| Enumerator | |
|---|---|
| Left | Pin provides data for the left operand of the condition. |
| Right | Pin provides data for the right operand of the condition. |
Definition at line 33 of file DynamicDataPin.h.
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Describes how a parameter value is provided to a task node.
Values 0-1 are the original binding types (unchanged). Values 2-6 are Phase 22-C extensions for dropdown-driven parameter editors.
| Enumerator | |
|---|---|
| Literal | Value is embedded directly in the template. |
| LocalVariable | Value is read from the local blackboard at runtime. |
| AtomicTaskID | ID of an atomic task (from AtomicTaskUIRegistry) |
| ConditionID | ID of a condition type (from ConditionRegistry) |
| MathOperator | Math operator symbol (+, -, *, /, %) (from OperatorRegistry) |
| ComparisonOp | Comparison operator (==, !=, <, <=, >, >=) (from OperatorRegistry) |
| SubGraphPath | File path to a sub-graph .ats file. |
Definition at line 109 of file TaskGraphTypes.h.
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| Enumerator | |
|---|---|
| Boolean | |
| Integer | |
| Float | |
| String | |
| Vector2 | |
| Vector3 | |
| Vector4 | |
| Color | |
| Unknown | |
Definition at line 18 of file PrefabLoader.h.
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Supported file types for the centralized save modal.
| Enumerator | |
|---|---|
| BehaviorTree | .bt.json files |
| Blueprint | .ats files (SubGraph/VisualScript) |
| EntityPrefab | .pref.json files (Entity Prefab) |
| Audio | .ogg files (audio assets) |
Definition at line 22 of file SaveFilePickerModal.h.
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Identifies the role of a node in the task graph.
Values 0-5 are the original BehaviorTree node types (unchanged). Values 6-17 are ATS Visual Scripting node types (Phase 1 - 2026-03-08).
Definition at line 51 of file TaskGraphTypes.h.
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Result code returned by IAtomicTask::Execute().
| Enumerator | |
|---|---|
| Success | Task completed successfully. |
| Failure | Task failed. |
| Running | Task is still in progress (multi-frame tasks) |
Definition at line 38 of file IAtomicTask.h.
|
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Indicates how serious a validation finding is.
| Enumerator | |
|---|---|
| Warning | Informational; graph may still execute. |
| Error | Likely to cause incorrect behaviour. |
| Critical | Graph cannot be executed. |
Definition at line 37 of file GraphValidationPanel.h.
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Type tags used by TaskValue to identify stored data.
Values 0-6 are the original types (unchanged). Values 7-8 are ATS Visual Scripting extensions (Phase 1 - 2026-03-08).
Definition at line 81 of file TaskGraphTypes.h.
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Visual style category for a VS node.
Definition at line 36 of file VisualScriptNodeRenderer.h.
| Enumerator | |
|---|---|
| Error | |
| Warning | |
| Info | |
Definition at line 27 of file VSGraphVerifier.h.
|
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Builds the complete condition expression string.
Example: "[health] > [50]"
Definition at line 162 of file VisualScriptNodeRenderer.cpp.
References GetComponentTypeID_Static(), and GetOperandDisplayString().
Referenced by Olympe::VisualScriptNodeRenderer::RenderNode().
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Calculates the minimum width required for a node to display all content.
Phase 26-B: Calculate node frame width needed to accommodate all pin labels without truncation. Uses an invisible spacer button to force ImNodes to size the node frame appropriately.
Definition at line 207 of file VisualScriptNodeRenderer.cpp.
References Branch, CalculateSwitchCaseLabelWidth(), Olympe::TaskNodeDefinition::DynamicExecOutputPins, Olympe::TaskNodeDefinition::dynamicPins, GetComponentTypeID_Static(), Olympe::TaskNodeDefinition::NodeName, Switch, Olympe::TaskNodeDefinition::switchCases, Olympe::TaskNodeDefinition::Type, VSSequence, and While.
Referenced by Olympe::VisualScriptNodeRenderer::RenderNode().
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Calculates the width of a Switch case output pin label.
Format: "Case_N [customLabel(value)]" or "Case_N (value)" or "Case_N" This includes the full decorated label that might be wider than just the pin name.
Definition at line 180 of file VisualScriptNodeRenderer.cpp.
References GetComponentTypeID_Static().
Referenced by CalculateNodeMinimumWidth().
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inline |
Definition at line 44 of file DataPinEvaluator_inline.h.
Referenced by DataPinEvaluator_EvaluateRecursive().
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Definition at line 159 of file DataPinEvaluator_inline.h.
References Olympe::MathOpOperand::Const, Olympe::MathOpOperand::constValue, CycleDetected, DataPinEvaluator_ComputeMath(), DataPinEvaluator_EvaluateRecursive(), DataPinEvaluator_TaskValueToFloat(), Olympe::DataPinEvaluationResult::ErrorMessage, EvaluationError, GetBBValue, GetComponentTypeID_Static(), InvalidNode, Olympe::MathOpRef::leftOperand, MathOp, Olympe::DataPinEvaluator::MAX_RECURSION_DEPTH, Olympe::MathOpOperand::mode, Olympe::MathOpOperand::Pin, Olympe::MathOpRef::rightOperand, Olympe::DataPinEvaluationResult::Status, Success, Olympe::DataPinEvaluationResult::Value, Olympe::MathOpOperand::Variable, and Olympe::MathOpOperand::variableName.
Referenced by DataPinEvaluator_EvaluateRecursive(), and Olympe::DataPinEvaluator::EvaluateNodeInputPins().
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Here is the caller graph for this function:Definition at line 22 of file DataPinEvaluator_inline.h.
References Bool, Float, GetComponentTypeID_Static(), and Int.
Referenced by DataPinEvaluator_EvaluateRecursive().
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Definition at line 15 of file AdditionalEditorPlugins.cpp.
References GetComponentTypeID_Static().
Referenced by Olympe::HFSMEditorPlugin::CreateNew(), Olympe::AnimationGraphEditorPlugin::CreateNew(), Olympe::ScriptedEventEditorPlugin::CreateNew(), Olympe::LevelDefinitionEditorPlugin::CreateNew(), and Olympe::UIMenuEditorPlugin::CreateNew().
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Here is the caller graph for this function:| unsigned int Olympe::GetDataPinColor | ( | VariableType | type | ) |
Returns the RGBA colour for a data pin by variable type.
Definition at line 79 of file VisualScriptNodeRenderer.cpp.
References Olympe::SystemColors::DATA_PIN_COLOR.
Referenced by Olympe::VisualScriptNodeRenderer::RenderNode(), and Olympe::VisualScriptNodeRenderer::RenderNode().
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Returns a correctly-typed default TaskValue for the given VariableType.
Used when a new blackboard variable is created or when its type is changed, to ensure the Default field is always type-consistent.
| type | The VariableType to create a default value for. |
Definition at line 52 of file GlobalTemplateBlackboard.h.
References Bool, EntityID, Float, Int, None, String, and Vector.
Referenced by Olympe::GlobalTemplateBlackboard::AddVariable(), Olympe::GlobalTemplateBlackboard::LoadFromFile(), and Olympe::TaskGraphLoader::ParseBlackboardV4().
Here is the caller graph for this function:Definition at line 74 of file VisualScriptNodeRenderer.cpp.
References Olympe::SystemColors::EXEC_PIN_COLOR.
Referenced by Olympe::VisualScriptNodeRenderer::RenderNode(), and Olympe::VisualScriptNodeRenderer::RenderNode().
Here is the caller graph for this function:| VSNodeStyle Olympe::GetNodeStyle | ( | TaskNodeType | type | ) |
Returns the VSNodeStyle appropriate for a given node type.
Definition at line 25 of file VisualScriptNodeRenderer.cpp.
References Action, AtomicTask, Branch, Data, Delay, DoOnce, EntryPoint, FlowControl, ForEach, GetBBValue, MathOp, SetBBValue, SubGraph, Switch, VSSequence, and While.
Referenced by Olympe::VisualScriptNodeRenderer::RenderNode(), and Olympe::VisualScriptNodeRenderer::RenderNode().
Here is the caller graph for this function:| unsigned int Olympe::GetNodeTitleColor | ( | VSNodeStyle | style | ) |
Returns the title-bar RGBA colour for a given style.
Definition at line 46 of file VisualScriptNodeRenderer.cpp.
References Action, Data, Delay, EntryPoint, FlowControl, GetComponentTypeID_Static(), and SubGraph.
Referenced by Olympe::VisualScriptNodeRenderer::RenderNode(), and Olympe::VisualScriptNodeRenderer::RenderNode().
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Here is the caller graph for this function:| unsigned int Olympe::GetNodeTitleHoveredColor | ( | VSNodeStyle | style | ) |
Returns the title-bar hovered RGBA colour.
Definition at line 60 of file VisualScriptNodeRenderer.cpp.
References Action, Data, Delay, EntryPoint, FlowControl, GetComponentTypeID_Static(), and SubGraph.
Referenced by Olympe::VisualScriptNodeRenderer::RenderNode(), and Olympe::VisualScriptNodeRenderer::RenderNode().
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Here is the caller graph for this function:| const char * Olympe::GetNodeTypeLabel | ( | TaskNodeType | type | ) |
Returns a human-readable label for a TaskNodeType.
Definition at line 87 of file VisualScriptNodeRenderer.cpp.
References AtomicTask, Branch, Delay, DoOnce, EntryPoint, ForEach, GetBBValue, MathOp, Root, Sequence, SetBBValue, SubGraph, Switch, VSSequence, and While.
Referenced by Olympe::VisualScriptEditorPanel::AddNode(), Olympe::VisualScriptEditorPanel::RenderCanvas(), and Olympe::VisualScriptEditorPanel::SerializeAndWrite().
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Builds a display string for a ConditionRef operand.
Format examples:
Definition at line 136 of file VisualScriptNodeRenderer.cpp.
References Olympe::OperandRef::Const, GetComponentTypeID_Static(), Olympe::OperandRef::Pin, and Olympe::OperandRef::Variable.
Referenced by BuildConditionExpressionString().
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Here is the caller graph for this function:| const char * Olympe::GetVariableTypeLabel | ( | VariableType | type | ) |
|
static |
Definition at line 31 of file VSConnectionValidator.cpp.
References EntryPoint, GetBBValue, and MathOp.
Referenced by Olympe::VSConnectionValidator::IsExecConnectionValid().
Here is the caller graph for this function:Definition at line 82 of file BTNodeGraphManager.h.
References BT_Action, BT_Condition, BT_Cooldown, BT_Decorator, BT_Inverter, BT_Monitor, BT_OnEvent, BT_Parallel, BT_ParallelThreshold, BT_RandomSelector, BT_Repeater, BT_Root, BT_Selector, BT_SendMessage, BT_Sequence, BT_SubGraph, BT_UntilFailure, BT_UntilSuccess, Comment, HFSM_State, HFSM_SubGraph, and HFSM_Transition.
Referenced by Olympe::NodeGraphClipboard::CopySelectedNodes(), Olympe::NodeGraph::CreateNode(), Olympe::Blueprint::DeleteNodeCommand::Execute(), Olympe::Blueprint::DuplicateNodeCommand::Execute(), Olympe::NodeGraphShared::BTGraphDocumentConverter::FromBehaviorTree(), Olympe::BTNodePropertyPanel::RenderNodeBasicInfo(), Olympe::NodeGraphPanel::RenderNodeEditModal(), Olympe::NodeGraphPanel::RenderNodePinsAndContent(), Olympe::NodeGraphShared::RenderNodeVisual(), and Olympe::NodeGraph::ToJson().
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static |
Populates a RuntimeEnvironment with blackboard variables.
Copies variable values from localBB into the RuntimeEnvironment for use by Operand resolution during ConditionPresetEvaluator::EvaluateConditionChain().
| env | Target RuntimeEnvironment to populate. |
| localBB | Source LocalBlackboard. |
Definition at line 237 of file VSGraphExecutor.cpp.
References Olympe::TaskValue::AsBool(), Olympe::TaskValue::AsFloat(), Olympe::TaskValue::AsInt(), Bool, Float, GetComponentTypeID_Static(), Olympe::TaskValue::GetType(), and Int.
Referenced by Olympe::VSGraphExecutor::HandleBranch().
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Populates a RuntimeEnvironment with dynamic pin values.
Copies resolved data pin values from DataPinCache into the RuntimeEnvironment for use by Pin-mode Operand resolution.
| env | Target RuntimeEnvironment to populate. |
| dataPinCache | Source DataPinCache (map of "nodeID:pinName" -> TaskValue). |
Definition at line 285 of file VSGraphExecutor.cpp.
References Olympe::TaskValue::AsBool(), Olympe::TaskValue::AsFloat(), Olympe::TaskValue::AsInt(), Bool, Float, GetComponentTypeID_Static(), Olympe::TaskValue::GetType(), and Int.
Referenced by Olympe::VSGraphExecutor::HandleBranch().
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Here is the caller graph for this function:Definition at line 128 of file BTNodeGraphManager.h.
References BT_Action, BT_Condition, BT_Decorator, BT_OnEvent, BT_Parallel, BT_ParallelThreshold, BT_RandomSelector, BT_Repeater, BT_Root, BT_Selector, BT_SendMessage, BT_Sequence, BT_SubGraph, Comment, GetComponentTypeID_Static(), HFSM_State, HFSM_SubGraph, and HFSM_Transition.
Referenced by Olympe::BehaviorTreeRenderer::AcceptNodeDrop(), Olympe::Blueprint::CreateNodeCommand::Execute(), Olympe::NodeGraph::FromJson(), Olympe::NodeGraphClipboard::PasteNodes(), Olympe::AI::BTNodePalette::RenderNodeButton(), and Olympe::Blueprint::DeleteNodeCommand::Undo().
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inlinestatic |
Definition at line 41 of file GlobalTemplateBlackboard.h.
References Bool, EntityID, Float, GetComponentTypeID_Static(), Int, None, String, and Vector.
Referenced by Olympe::GlobalTemplateBlackboard::LoadFromFile().
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Here is the caller graph for this function:Definition at line 172 of file NodeSearchPalette.cpp.
References GetComponentTypeID_Static().
Referenced by Olympe::NodeSearchPalette::ComputeFuzzyScore().
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Definition at line 21 of file BBVariableRegistry.cpp.
References Bool, EntityID, Float, GetComponentTypeID_Static(), GlobalRef, Int, List, String, and Vector.
Referenced by Olympe::BBVariableRegistry::FormatDisplayLabel().
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inlinestatic |
Converts a VariableType to its canonical string representation.
| t | The VariableType to convert. |
Definition at line 26 of file GlobalTemplateBlackboard.h.
References Bool, EntityID, Float, Int, None, String, and Vector.
Referenced by Olympe::GlobalTemplateBlackboard::DebugSummary(), Olympe::EntityBlackboard::GetGlobalValue(), Olympe::GlobalTemplateBlackboard::SaveToFile(), Olympe::VisualScriptEditorPanel::SerializeAndWrite(), and Olympe::EntityBlackboard::SetGlobalValue().
Here is the caller graph for this function:| void Olympe::WorldBridge_RegisterTaskCallback | ( | ) |
Registers the TaskExecutionBridge with TaskSystem.
Call once during editor startup so that TaskSystem publishes live state to the editor panels (NodeGraphPanel active-node highlight and InspectorPanel live blackboard display) each frame.
Definition at line 76 of file WorldBridge.cpp.
References Olympe::TaskExecutionBridge::Install(), Olympe::NodeGraphPanel::SetActiveDebugNode(), and WorldBridge_SetBlackboard().
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Definition at line 56 of file WorldBridge.cpp.
References GetComponentTypeID_Static(), s_FrameBlackboard, and Olympe::InspectorPanel::SetDebugBlackboard().
Referenced by WorldBridge_RegisterTaskCallback().
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Here is the caller graph for this function:| void Olympe::WorldBridge_UnregisterTaskCallback | ( | ) |
Unregisters the TaskExecutionBridge so that TaskSystem no longer publishes live state to the editor panels after shutdown.
Definition at line 88 of file WorldBridge.cpp.
References Olympe::TaskExecutionBridge::Uninstall().
Referenced by Olympe::BlueprintEditor::Shutdown().
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Here is the caller graph for this function:Definition at line 21 of file Task_GotoPosition.cpp.
Referenced by Olympe::Task_GotoPosition::ExecuteWithContext(), and Olympe::Task_MoveToLocation::ExecuteWithContext().
Definition at line 39 of file Task_MoveToLocation.cpp.
Definition at line 17 of file Task_ChangeState.cpp.
Referenced by Olympe::Task_ChangeState::ExecuteWithContext().
Definition at line 25 of file Task_RequestPathfinding.cpp.
Referenced by Olympe::Task_RequestPathfinding::ExecuteWithContext().
Definition at line 22 of file Task_GotoPosition.cpp.
Referenced by Olympe::Task_GotoPosition::ExecuteWithContext(), Olympe::Task_RequestPathfinding::ExecuteWithContext(), and Olympe::Task_MoveToLocation::ExecuteWithContext().
Definition at line 24 of file Task_RequestPathfinding.cpp.
Definition at line 40 of file Task_MoveToLocation.cpp.
Definition at line 54 of file Clipboard.cpp.
Referenced by Olympe::NodeGraphClipboard::CopySelectedNodes(), and Olympe::NodeGraphClipboard::PasteNodes().
Definition at line 17 of file Task_Attack.cpp.
Referenced by Olympe::Task_Attack::ExecuteWithContext().
Definition at line 20 of file Task_Flee.cpp.
Referenced by Olympe::Task_Flee::ExecuteWithContext().
Definition at line 19 of file Task_Flee.cpp.
Definition at line 20 of file Task_GotoPosition.cpp.
Referenced by Olympe::Task_GotoPosition::ExecuteWithContext().
Definition at line 18 of file Task_Attack.cpp.
Referenced by Olympe::Task_Attack::ExecuteWithContext().
Definition at line 38 of file Task_MoveToLocation.cpp.
Referenced by Olympe::Task_MoveToLocation::ExecuteWithContext().
Definition at line 21 of file Task_Flee.cpp.
Referenced by Olympe::Task_Flee::ExecuteWithContext().
Sentinel value indicating an invalid / unloaded asset.
Definition at line 46 of file AssetManager.h.
Referenced by Olympe::AssetManager::ComputeAssetID(), Olympe::AssetManager::LoadTaskGraph(), Olympe::AssetManager::LoadTaskGraphFromFile(), and Olympe::BlueprintEditor::PreloadATSGraphs().
Definition at line 14 of file ComponentNodeData.h.
Referenced by Olympe::PropertyEditorPanel::ApplyChanges(), Olympe::PrefabCanvas::CancelConnectionCreation(), Olympe::PropertyEditorPanel::ClearSelection(), Olympe::PrefabCanvas::CompleteConnection(), Olympe::PropertyInspectorPrefab::DeselectNode(), Olympe::PrefabCanvas::GetNodeAtPosition(), Olympe::EntityPrefabGraphDocument::GetSelectedNode(), Olympe::PrefabCanvas::HandleNodeDrag(), Olympe::PrefabCanvas::HandleNodeDragEnd(), Olympe::PrefabCanvas::HandleNodeDragStart(), Olympe::PropertyEditorPanel::HasSelectedNode(), Olympe::EntityPrefabGraphDocument::LoadFromFile(), Olympe::PrefabCanvas::OnMouseDown(), Olympe::PropertyEditorPanel::Render(), Olympe::PrefabCanvas::RenderContextMenu(), Olympe::PrefabCanvas::SelectNodeAt(), and Olympe::PrefabCanvas::StartConnectionCreation().
Definition at line 15 of file ComponentNodeData.h.
Referenced by Olympe::NodePort::FromJson(), Olympe::ComponentNodeRenderer::IsPointInPort(), Olympe::PrefabCanvas::OnMouseDown(), and Olympe::PrefabCanvas::OnMouseUp().
Maximum steps per frame to prevent infinite loops.
Definition at line 28 of file VSGraphExecutor.cpp.
Referenced by Olympe::VSGraphExecutor::ExecuteFrame().
Sentinel value for "no node" in node index / ID fields.
Use instead of the magic value -1 wherever a node index or node ID is absent (similar to Unreal Engine's INDEX_NONE).
Definition at line 38 of file TaskGraphTypes.h.
Referenced by Olympe::VisualScriptEditorPanel::AddNode(), Olympe::GraphAutoLayout::BuildLayers(), Olympe::GraphValidationPanel::CheckMissingConnections(), Olympe::BTtoVSMigrator::Convert(), Olympe::BTtoVSMigrator::ConvertConnections(), Olympe::BTtoVSMigrator::ConvertNode(), Olympe::GraphExecutionSimulator::DetectPotentialInfiniteLoops(), Olympe::VSGraphExecutor::ExecuteFrame(), Olympe::TaskSystem::ExecuteNode(), Olympe::VSGraphExecutor::FindExecTarget(), Olympe::GraphExecutionSimulator::GetNextNodeId(), Olympe::VSGraphExecutor::HandleAtomicTask(), Olympe::GraphExecutionSimulator::HandleBranchSimulation(), Olympe::VSGraphExecutor::HandleDelay(), Olympe::VSGraphExecutor::HandleDoOnce(), Olympe::VSGraphExecutor::HandleGetBBValue(), Olympe::VSGraphExecutor::HandleMathOp(), Olympe::GraphExecutionSimulator::HandleSequenceSimulation(), Olympe::VSGraphExecutor::HandleSetBBValue(), Olympe::VSGraphExecutor::HandleSubGraph(), Olympe::VSGraphExecutor::HandleSwitch(), Olympe::GraphExecutionSimulator::HandleSwitchSimulation(), Olympe::VSGraphExecutor::HandleVSSequence(), Olympe::GraphExecutionSimulator::HandleWhileSimulation(), Olympe::TaskGraphLoader::ParseDataConnectionsV4(), Olympe::TaskGraphLoader::ParseExecConnectionsV4(), Olympe::TaskGraphLoader::ParseNodeV4(), Olympe::TaskGraphLoader::ParseSchemaV4(), Olympe::VisualScriptEditorPanel::RunGraphSimulation(), Olympe::VisualScriptEditorPanel::RunGraphSimulationRecursive(), Olympe::GraphExecutionSimulator::SimulateExecution(), Olympe::GraphExecutionSimulator::SimulateStep(), Olympe::GraphRuntimeInstance::StartExecution(), Olympe::GraphRuntimeInstance::StepExecution(), Olympe::GraphExecutionSimulator::TraceDataPinEvaluation(), Olympe::VisualScriptEditorPanel::TraceUpstreamDataNodes(), and Olympe::GraphExecutionSimulator::ValidateAllBranches().
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Definition at line 21 of file OperatorRegistry.cpp.
Referenced by Olympe::OperatorRegistry::GetComparisonOperators(), and Olympe::OperatorRegistry::IsValidComparisonOperator().
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Definition at line 51 of file WorldBridge.cpp.
Referenced by WorldBridge_SetBlackboard().
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Definition at line 20 of file OperatorRegistry.cpp.
Referenced by Olympe::OperatorRegistry::GetMathOperators(), and Olympe::OperatorRegistry::IsValidMathOperator().