Olympe Engine 2.0
2D Game Engine with ECS Architecture
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BehaviorTreeDebugWindow.cpp File Reference

Implementation of behavior tree runtime debugger. More...

#include "BehaviorTreeDebugWindow.h"
#include "../World.h"
#include "../GameEngine.h"
#include "../ECS_Components.h"
#include "../ECS_Components_AI.h"
#include "../json_helper.h"
#include "../third_party/imgui/imgui.h"
#include "../third_party/imnodes/imnodes.h"
#include "../third_party/imgui/backends/imgui_impl_sdl3.h"
#include "../third_party/imgui/backends/imgui_impl_sdlrenderer3.h"
#include <SDL3/SDL.h>
#include <algorithm>
#include <cstring>
#include <cmath>
#include <ctime>
#include <unordered_set>
#include <set>
+ Include dependency graph for BehaviorTreeDebugWindow.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Detailed Description

Implementation of behavior tree runtime debugger.

Definition in file BehaviorTreeDebugWindow.cpp.