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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Implementation of behavior tree runtime debugger. More...
#include "BehaviorTreeDebugWindow.h"#include "../World.h"#include "../GameEngine.h"#include "../ECS_Components.h"#include "../ECS_Components_AI.h"#include "../json_helper.h"#include "../third_party/imgui/imgui.h"#include "../third_party/imnodes/imnodes.h"#include "../third_party/imgui/backends/imgui_impl_sdl3.h"#include "../third_party/imgui/backends/imgui_impl_sdlrenderer3.h"#include <SDL3/SDL.h>#include <algorithm>#include <cstring>#include <cmath>#include <ctime>#include <unordered_set>#include <set>
Include dependency graph for BehaviorTreeDebugWindow.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Implementation of behavior tree runtime debugger.
Definition in file BehaviorTreeDebugWindow.cpp.