Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces
BlueprintAdapter.h File Reference
#include "../BlueprintEditor/BPCommandSystem.h"
#include "../BlueprintEditor/BlueprintEditor.h"
#include <string>
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Classes

class  Olympe::NodeGraphShared::BlueprintAdapter
 

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 
namespace  Olympe::NodeGraphShared